Package com.barrybecker4.game.twoplayer.blockade.board

Examples of com.barrybecker4.game.twoplayer.blockade.board.BlockadeBoard


        BlockadeWall draggedWall = bbRenderer.getDraggedWall();
        if (draggedWall == null)
            return false;

        // first check to see if its a legal placement
        BlockadeBoard board = (BlockadeBoard)viewer_.getBoard();

        // check wall intersection and overlaps.
        //assert(draggedWall_ != null);
        String sError = board.checkLegalWallPlacement(draggedWall, loc);

        if (sError != null) {
            JOptionPane.showMessageDialog( viewer_, sError);
            bbRenderer.setDraggedWall(null);
            return false;
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        initializeData();
    }

    @Override
    protected BlockadeBoard createBoard() {
        return new BlockadeBoard(NUM_ROWS, NUM_COLS);
    }
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    @Override
    protected void drawBackground( Graphics g, Board b, int startPos, int rightEdgePos, int bottomEdgePos,
                                   int panelWidth, int panelHeight) {
        super.drawBackground(g, b, startPos, rightEdgePos, bottomEdgePos, panelWidth, panelHeight);

        BlockadeBoard bb = (BlockadeBoard)b;
        drawHomeBases(g, bb, true);
        drawHomeBases(g, bb, false);
    }
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        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

        TilePlacementList moves;
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     * @return list of moves to a solution.
     */
    @Override
    public TilePlacementList solve()  {

        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

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     * Draw one of the tile paths which takes one of three forms.
     */
    public void drawPath(Graphics2D g2, int pathNumber, TilePlacement tilePlacement,
                         Point position, double size) {

        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
        int diff = pathEndIndex - pathStartIndex;
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        this.numTiles = numTiles;
    }

    public TantrixBoard initialPosition() {
        //MathUtil.RANDOM.setSeed(1);
        return new TantrixBoard(new HexTiles().createRandomList(numTiles));
    }
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    public boolean isGoal(TantrixBoard position) {
        return position.isSolved();
    }

    public TilePlacementList legalMoves(TantrixBoard position) {
        return new MoveGenerator(position).generateMoves();
    }
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        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
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     */
    private int getPathStartIndex(HexTile tile, int pathNumber) {
        Set<PathColor> set = new HashSet<PathColor>();
        int i = 0;
        do {
            PathColor c = tile.getEdgeColor(i++);
            set.add(c);
        } while (set.size() <= pathNumber);
        return i-1;
    }
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