Package com.barrybecker4.game.common.online

Examples of com.barrybecker4.game.common.online.OnlineGameTable


            throw new RuntimeException(e);
        }

        try {
            // initial update to the game tables for someone entering the room.
            GameCommand cmd = new GameCommand(GameCommand.Name.UPDATE_TABLES, cmdProcessor.getTables());
            update(cmd);

            while (!stopped) {
                // receive the serialized commands that are sent and process them.
                cmd = (GameCommand) iStream.readObject();
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            default:
                assert false : "Unhandled command: "+ cmd;
        }

        if (useUpdateTable) {
            GameCommand response = new GameCommand(GameCommand.Name.UPDATE_TABLES, getTables());
            responses.add(0, response)// add as first command in response.
        }

        return responses;
    }
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        // get all robot player actions until the next human player
        List<PlayerAction> robotActions = ((MultiGameController)controller_).getRecentRobotActions();

        for (PlayerAction act : robotActions) {
            GameCommand robotCmd = new GameCommand(GameCommand.Name.DO_ACTION, act);
            GameContext.log(0, "adding response command for robot action on server :" + robotCmd);
            responses.add(robotCmd);
        }
    }
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        GameContext.log(0, "UpdateWorker terminated.");
    }

    private void processNextCommand() throws IOException, ClassNotFoundException {

        GameCommand cmd = (GameCommand) inputStream.readObject();
        GameContext.log(0, "Client Connection: got an update from the server:" + cmd);

        boolean processed = false;
        int count = 0;
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                GameContext.log(2, "chat message=" + cmd.getArgument());
                useUpdateTable = false;
                responses.add(cmd);
                break;
            case START_GAME:
                OnlineGameTable tableToStart = (OnlineGameTable) cmd.getArgument();
                startGame(tableToStart);
                useUpdateTable = false;
                tableManager.removeTable(tableToStart);
                break;
            case DO_ACTION :
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    /**
     * add another row to the end of the table.
     */
    public void addRow(String playersName, MultiGameOptions options) {
        OnlineGameTable onlineTable = createOnlineTable(playersName, options);
        addRow(onlineTable, true);
    }
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            case UPDATE_TABLES :
                updateTables( (OnlineGameTableList) cmd.getArgument());
                handled = true;
                break;
            case START_GAME :
                OnlineGameTable readyTable = onlineGameTablesTable_.getSelectedTable();
                startGame(readyTable);
                handled = true;
                break;
            case CHAT_MESSAGE : break;
            case DO_ACTION : break;
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        for (OnlineGameTable table : tableList) {
            onlineGameTablesTable_.addRow(table, table.hasPlayer(currentName_));
        }

        // see if the table that the player is at is ready to start playing.
        OnlineGameTable readyTable = tableList.getTableReadyToPlay(currentName_);

        if (readyTable != null) {
            // then the table the player is sitting at is ready to begin play.
            JOptionPane.showMessageDialog(null,
                      "All the players required \n(" + readyTable.getPlayersString()
                      + ")\n have joined this table. Play will now begin. ",
                      "Ready to Start", JOptionPane.INFORMATION_MESSAGE);

            startGame(readyTable);
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     * The create new table button at the top was clicked.
     * Add the new table to this list as a new row and tell the server to add it.
     */
    public void createNewGameTable(MultiGameOptions options) {

        OnlineGameTable newTable =
            onlineGameTablesTable_.createOnlineTable(currentName_, options);

        connection_.addGameTable(newTable);
    }
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    /**
     * Create the online game server to serve all online clients.
     */
    public GameTableManager() {

        tables_ = new OnlineGameTableList();
    }
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