translationtar=new float[header.getnCameras()][];
buff.position(0);
buff.position(header.getofsCameras());
for(int i=0;i<header.getnCameras();i++)
{
camerablock[i]=new Camerablock(buff);
/*translationtar[i]=new float[camerablock[i].TransTar.getnKeySubstructures()];
translationpos[i]=new float[camerablock[i].TransPos.getnKeySubstructures()];
buff.position(0);
buff.position(camerablock[i].TransPos.getofsKeySubstructures()+4);
buff.position(buff.getInt());