terrain = gameClient.getTerrainSystem().getTerrain();
stateManager = gameClient.getStateManager();
camSys = gameClient.getCamSys();
root = gameClient.getRoot();
bulletAppState = new BulletAppState();
walkDirection = new Vector3f();
messageDirection = new Vector3f();
messageDirection.set(0f, 0f, 0f);
stateManager.attach(bulletAppState);