Examples of BulletAppState


Examples of com.jme3.bullet.BulletAppState

    return true;
  };

  @Override
  protected boolean internalRemoveFromScene(IGameApplication simpleApp) {
    BulletAppState bulletAppState = simpleApp.getStateManager().getState(BulletAppState.class);
    bulletAppState.getPhysicsSpace().remove(rbc);
   
    return sceneObject.removeFromParent();
  }
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Examples of com.jme3.bullet.BulletAppState

  @Override
  public void simpleInitApp() {

    // 1. Activate Physics
    bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    bulletAppState.getPhysicsSpace().enableDebug(assetManager);
    numBluePills = 0;

    // 2. make game environment and levels
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Examples of com.jme3.bullet.BulletAppState

  }

  @Override
  public void simpleInitApp() {

    bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    bulletAppState.getPhysicsSpace().enableDebug(assetManager);
    setupKeys();
    setupJoint();
  }
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Examples of com.jme3.bullet.BulletAppState

  }

  @Override
  public void simpleInitApp() {

    bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    bulletAppState.getPhysicsSpace().enableDebug(assetManager);
    bullet = new Sphere(32, 32, 0.4f, true, false);
    bullet.setTextureMode(TextureMode.Projected);
    bulletCollisionShape = new SphereCollisionShape(0.4f);
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Examples of com.jme3.bullet.BulletAppState

   
    @Override
    public void simpleInitApp() {
        dmgNode = new Node();
        dmgNode.setName("dmgn");
        bulletAppState=new BulletAppState();
        stateManager.attach(bulletAppState);
        scene = new Node();
        addPlayers();
        addLight();
        addScene();
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Examples of com.jme3.bullet.BulletAppState

    app.start();
  }

  @Override
  public void simpleInitApp() {
    bulletAppState = new BulletAppState();
    bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
    stateManager.attach(bulletAppState);

    // pssmRenderer = new PssmShadowRenderer(assetManager, 2048, 12);
    // pssmRenderer.setShadowIntensity(0.5f);
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Examples of com.jme3.bullet.BulletAppState

        terrain = gameClient.getTerrainSystem().getTerrain();

        stateManager = gameClient.getStateManager();
        camSys = gameClient.getCamSys();
        root = gameClient.getRoot();
        bulletAppState = new BulletAppState();
 
        walkDirection = new Vector3f();
        messageDirection = new Vector3f();
        messageDirection.set(0f, 0f, 0f);
        stateManager.attach(bulletAppState);
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