this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Giant Tortoise gets +0/+3 as long as it's untapped.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(
new BoostSourceEffect(0,3, Duration.WhileOnBattlefield),
new InvertCondition(new SourceTappedCondition()),
"{this} gets +0/+3 as long as it's untapped")));
}