Examples of Body


Examples of net.phys2d.raw.Body

    if (!added) {
      world.addListener(this);
      added = true;
    }
   
    Body body1 = new StaticBody("Ground1", new Box(400.0f, 20.0f));
    body1.setPosition(250.0f, 400);
    world.add(body1);
    Body body3 = new StaticBody("Ground2", new Box(200.0f, 20.0f));
    body3.setPosition(360.0f, 380);
    world.add(body3);
    Body body5 = new StaticBody("Ground3", new Box(20.0f, 100.0f));
    body5.setPosition(200.0f, 300);
    world.add(body5);
    Body body6 = new StaticBody("Ground3", new Box(20.0f, 100.0f));
    body6.setPosition(400.0f, 300);
    world.add(body6);
   
    Body body2 = new Body("Mover1", new Box(50.0f, 50.0f), 100.0f);
    body2.setPosition(250.0f, 4.0f);
    world.add(body2);
    Body body4 = new Body("Mover2", new Box(50.0f, 50.0f), 100.0f);
    body4.setPosition(230.0f, -60.0f);
    world.add(body4);
    Body body8 = new Body("Mover3", new Box(50.0f, 50.0f), 100.0f);
    body8.setPosition(280.0f, -120.0f);
    world.add(body8);
  }
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Examples of net.phys2d.raw.Body

 
  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    Body b1 = new StaticBody("Anchor", new Box(500.0f, 20.0f));
    b1.setFriction(0.2f);
    b1.setPosition(250.0f, 100);
    b1.setRotation(0);
    world.add(b1);

    for (int i=0;i<9;i++) {
      float size = 10;
      if (i == 0) {
        size = 15;
      }
      Body body = new Body(new Box(size, size), i == 0 ? 100.0f : 10.0f);
      body.setFriction(0.4f);
      body.setPosition(170.0f + (i*20), 171.0f);
      body.setRotation(0.0f);
      world.add(body);
 
      if (i == 0) {
        b2 = body;
      }
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Examples of net.phys2d.raw.Body

 
  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    Body b1 = new StaticBody("Anchor", new Box(500.0f, 20.0f));
    b1.setFriction(0.2f);
    b1.setPosition(250.0f, 100);
    b1.setRotation(0);
    world.add(b1);

    for (int i=0;i<9;i++) {
      float size = 6;
      if (i == 0) {
        size = 10;
      }
      DynamicShape shape = new Circle(size);
      Body body = new Body(shape, i == 0 ? 100.0f : 10.0f);
      body.setFriction(0.4f);
      body.setPosition(170.0f + (i*20), 171.0f);
      body.setRotation(0.0f);
      world.add(body);
 
      if (i == 0) {
        b2 = body;
      }
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Examples of net.phys2d.raw.Body

  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    Body body1 = new StaticBody("Ground1", new Box(400.0f, 20.0f));
    body1.setPosition(250.0f, 400);
    world.add(body1);
    Body body3 = new StaticBody("Ground2", new Box(200.0f, 20.0f));
    body3.setPosition(360.0f, 380);
    world.add(body3);
    Body body5 = new StaticBody("Ground3", new Box(20.0f, 100.0f));
    body5.setPosition(200.0f, 300);
    world.add(body5);
    Body body6 = new StaticBody("Ground3", new Box(20.0f, 100.0f));
    body6.setPosition(400.0f, 300);
    world.add(body6);
   
    Body body2 = new Body("Mover1", new Box(50.0f, 50.0f), 100.0f);
    body2.setPosition(250.0f, 4.0f);
    world.add(body2);
    Body body4 = new Body("Mover2", new Box(50.0f, 50.0f), 100.0f);
    body4.setPosition(230.0f, -60.0f);
    world.add(body4);
    Body body8 = new Body("Mover3", new Box(50.0f, 50.0f), 100.0f);
    body8.setPosition(280.0f, -120.0f);
    world.add(body8);
  }
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Examples of net.phys2d.raw.Body

  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    Body body1 = new StaticBody("Ground1", new Line(-300.0f, 0, false, true));
    body1.setPosition(400, 300);
    world.add(body1);
    Body body3 = new StaticBody("Ground2", new Line(0,50, false, true));
    body3.setPosition(100, 301);
    world.add(body3);
   
    body2 = new Body("Mover1", new Box(40,40), 10.0f);
    body2.setPosition(150.0f, 280.0f);
    world.add(body2);
    body2 = new Body("Mover1", new Box(40,40), 10.0f);
    body2.setPosition(190.0f, 280.0f);
    world.add(body2);
    body2 = new Body("Mover1", new Box(40,40), 10.0f);
    body2.setPosition(230.0f, 280.0f);
    world.add(body2);
    body2 = new Body("Mover1", new Box(40,40), 10.0f);
    body2.setPosition(280.0f, 280.0f);
    world.add(body2);
    body2 = new Body("Mover1", new Circle(20), 10.0f);
    body2.setPosition(380.0f, 280.0f);
    world.add(body2);
  }
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Examples of net.phys2d.raw.Body

   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    this.world = world;
   
    Body body;
    BasicJoint j;
   
    Body base= new StaticBody("Ground1",new Box(500.0f, 20.0f));
    base.setPosition(250.0f, 400);
    world.add(base);
   
    body = new StaticBody("Ground2",new Box(250.0f, 20.0f));
    body.setPosition(225.0f, 200);
    body.setFriction(3.0f);
    world.add(body);
   
    // pendulum
    body = new StaticBody("Pen1",new Box(20.0f, 20.0f));
    body.setPosition(70.0f, 100);
    world.add(body);
    ball = new Body("Ball",new Box(10.0f, 10.0f), 1000);
    ball.setPosition(70.0f, 170);
    world.add(ball);
   
    j = new BasicJoint(body,ball,new Vector2f(70,110));
    world.add(j);
   
    // dominos
    for (int i=0;i<8;i++) {
      body = new Body("Domino "+i, new Box(10.0f, 40.0f), 10-i);
      body.setPosition(120.0f+(i*30), 170);
      world.add(body);
    }
   
    // ramp
    body = new StaticBody("Ground2",new Box(200.0f, 10.0f));
    body.setPosition(345.0f, 270);
    body.setRotation(-0.6f);
    body.setFriction(0);
    world.add(body);
   
    // teeter
    body = new Body("Teete",new Box(250.0f, 5.0f), 10);
    body.setPosition(250.0f, 360);
    //body.setFriction(3.0f);
    world.add(body);
    j = new BasicJoint(body,base,new Vector2f(250,360));
    world.add(j);
   
    // turner
    body = new Body("Turner", new Box(40.0f, 40.0f), 0.1f);
    body.setPosition(390.0f, 330);
    body.setFriction(0f);
    world.add(body);
    j = new BasicJoint(base,body,new Vector2f(390,335));
    world.add(j);
    Body top = new Body("Top",new Box(40.0f, 5.0f), 0.01f);
    top.setPosition(390.0f, 307.5f);
    top.setFriction(0f);
    world.add(top);
    j = new BasicJoint(top,body,new Vector2f(410,310));
    world.add(j);
  }
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Examples of net.phys2d.raw.Body

   */
  protected void init(World world) {
    this.world = world;
    float relax = 0.8f;
   
    Body body1 = new StaticBody("Ground1", new Box(500.0f, 20.0f));
    body1.setPosition(250.0f, 400);
    world.add(body1);
   
    Body body2 = new Body("First", new Box(40.0f, 10.0f), 500);
    body2.setFriction(0.2f);
    body2.setPosition(80.0f, 300);
    world.add(body2);
   
    BasicJoint j = new BasicJoint(body1,body2,new Vector2f(40,300));
    j.setRelaxation(relax);
    world.add(j);
   
    int i;
    for (i=1;i<8;i++) {
      Body body3 = new Body("Teeter",new Box(40.0f, 10.0f), 500);
      body3.setFriction(0.2f);
      body3.setPosition(80.0f+(i*45), 300);
      world.add(body3);
     
      BasicJoint j2 = new BasicJoint(body2,body3,new Vector2f(65+(i*45),300));
      j2.setRelaxation(relax);
      world.add(j2);
 
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Examples of net.phys2d.raw.Body

  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    Body land = new StaticBody("Line1", new Line(130,30));
    land.setPosition(-30,200);
    world.add(land);
    Body land2 = new StaticBody("Line2", new Line(50,50));
    land2.setPosition(100,230);
    world.add(land2);
    Body land3 = new StaticBody("Line3", new Line(100,20));
    land3.setPosition(150,280);
    world.add(land3);
    Body land4 = new StaticBody("Line4", new Line(100,80));
    land4.setPosition(250,300);
    world.add(land4);
    Body land5 = new StaticBody("Line5", new Line(100,0));
    land5.setPosition(350,380);
    world.add(land5);
    Body land6 = new StaticBody("Line6", new Line(10,-200));
    land6.setPosition(450,380);
    world.add(land6);
    Body land7 = new StaticBody("Line7", new Line(80,-10));
    land7.setPosition(460,180);
    world.add(land7);
   
    box = new Body("Faller", new Box(50,50), 1);
    box.setPosition(50,50);
    box.setRotation(-0.5f);
    world.add(box);
    Body other = new Body("Faller", new Circle(10), 1);
    other.setPosition(200,50);
    other.setRotation(-0.5f);
    world.add(other);
    other = new Body("Faller", new Circle(10), 1);
    other.setPosition(225,50);
    other.setRotation(-0.5f);
    world.add(other);
    other = new Body("Faller", new Circle(10), 1);
    other.setPosition(250,50);
    other.setRotation(-0.5f);
    world.add(other);
    other = new Body("Faller", new Circle(10), 1);
    other.setPosition(275,50);
    other.setRotation(-0.5f);
    world.add(other);
    other = new Body("Faller", new Circle(10), 1);
    other.setPosition(300,50);
    other.setRotation(-0.5f);
    world.add(other);
  }
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Examples of net.sourceforge.align.util.bind.tmx.Body

    header.setSegtype(TMX_SEGTYPE);
    header.setDatatype(TMX_DATATYPE);
    header.setOTmf(TMX_OTMF);
    header.setCreationdate(DateParser.getIsoDateNoMillis(new Date()));
    tmx.setHeader(header);
    Body body = new Body();
    for (Alignment alignment : alignmentList) {
      Tu tu = new Tu();
      createTuv(tu, sourceLanguageCode, alignment.getSourceSegmentList());
      createTuv(tu, targetLanguageCode, alignment.getTargetSegmentList());
      if (tu.getTuv().size() > 0) {
        body.getTu().add(tu);
      }
    }
    tmx.setBody(body);
    TmxMarshallerUnmarshaller.getInstance().marshal(tmx, writer);
  }
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Examples of net.sourceforge.segment.srx.io.bind.Body

    Srx srx = (Srx) bind.unmarshal(reader);

    SrxDocument document = new SrxDocument();
    document.setCascade("yes".equals(srx.getHeader().getCascade()));

    Body body = srx.getBody();

    Map<String, LanguageRule> languageRuleMap = new HashMap<String, LanguageRule>();
    for (Languagerule lr : body.getLanguagerules().getLanguagerule()) {
      LanguageRule languageRule = new LanguageRule(lr
          .getLanguagerulename());
      for (net.sourceforge.segment.srx.io.bind.Rule r : lr.getRule()) {
        boolean breakRule = !"no".equals(r.getBreak());

        String before;
        if (r.getBeforebreak() != null) {
          before = r.getBeforebreak().getContent();
        } else {
          before = "";
        }

        String after;
        if (r.getAfterbreak() != null) {
          after = r.getAfterbreak().getContent();
        } else {
          after = "";
        }

        Rule rule = new Rule(breakRule, before, after);
        languageRule.addRule(rule);
      }
      languageRuleMap.put(languageRule.getName(), languageRule);
    }

    for (Languagemap lm : body.getMaprules().getLanguagemap()) {
      LanguageRule languageRule = languageRuleMap.get(lm
          .getLanguagerulename());
      if (languageRule == null) {
        log.warn("Language map \"" + lm.getLanguagepattern()
            + "\": language rule \"" + lm.getLanguagerulename()
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