{
m_userInfo.setTotalMoney(m_userInfo.getTotalMoney() + m_player.getMoneySafeAmnt());
}
m_isConnected = false;
m_player.setZombie();
final TableInfo t = m_game.getTable();
if (m_game.getState() == TypeState.PLAYERS_WAITING)
{
m_game.leaveGame(m_player);
}
else if (t.getNoSeatCurrPlayer() == m_player.getNoSeat())
{
if (t.canCheck(m_player))
{
m_game.playMoney(m_player, 0);
}
else
{