Examples of BlockManager


Examples of org.apache.hadoop.hdfs.server.blockmanagement.BlockManager

   * dirs is a list of directories where the filesystem directory state
   * is stored
   */
  FSNamesystem(FSImage fsImage, Configuration conf) throws IOException {
    this.fsLock = createFsLock(conf);
    this.blockManager = new BlockManager(this, this, conf);
    setConfigurationParameters(conf);
    this.dir = new FSDirectory(fsImage, this, conf);
    dtSecretManager = createDelegationTokenSecretManager(conf);
  }
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Examples of org.bigbluebutton.deskshare.client.blocks.BlockManager

    // Use the scaleWidth and scaleHeight as the dimension we pass to the BlockManager.
    // If there is no scaling required, the scaleWidth and scaleHeight will be the same as
    // captureWidth and captureHeight (ritzalam 05/27/2010)
    Dimension screenDim = new Dimension(ssi.scaleWidth, ssi.scaleHeight);
    Dimension tileDim = new Dimension(blockWidth, blockHeight);
    blockManager = new BlockManager();   
    blockManager.initialize(screenDim, tileDim, ssi.useSVC2);
   
    sender = new NetworkStreamSender(blockManager, ssi.host, ssi.port, ssi.room, screenDim, tileDim, ssi.httpTunnel, ssi.useSVC2);
  }
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Examples of org.terasology.world.block.BlockManager

    private Block tallGrass;
    private Multimap<CoreBiome, TreeGenerator> treeGeneratorLookup = ArrayListMultimap.create();

    @Override
    public void initialize() {
        BlockManager blockManager = CoreRegistry.get(BlockManager.class);

        Map<Character, LSystemRule> rules = ImmutableMap.<Character, LSystemRule>builder()
                .put('A', new LSystemRule("[&FFBFA]////[&BFFFA]////[&FBFFA]", 1.0f))
                .put('B', new LSystemRule("[&FFFA]////[&FFFA]////[&FFFA]", 0.8f)).build();
        TreeGenerator oakTree = new TreeGeneratorLSystem("FFFFFFA", rules, 4, (float) Math.toRadians(30)).setLeafType(blockManager.getBlock("core:GreenLeaf"))
                .setBarkType(blockManager.getBlock("core:OakTrunk")).setGenerationProbability(0.08f);

        // Pine
        rules = ImmutableMap.<Character, LSystemRule>builder()
                .put('A', new LSystemRule("[&FFFFFA]////[&FFFFFA]////[&FFFFFA]", 1.0f)).build();
        TreeGenerator pineTree = new TreeGeneratorLSystem("FFFFAFFFFFFFAFFFFA", rules, 4, (float) Math.toRadians(35)).setLeafType(blockManager.getBlock("core:DarkLeaf"))
                .setBarkType(blockManager.getBlock("core:PineTrunk")).setGenerationProbability(0.05f);

        // Birk
        rules = ImmutableMap.<Character, LSystemRule>builder()
                .put('A', new LSystemRule("[&FFFAFFF]////[&FFAFFF]////[&FFFAFFF]", 1.0f))
                .put('B', new LSystemRule("[&FAF]////[&FAF]////[&FAF]", 0.8f)).build();
        TreeGenerator birkTree = new TreeGeneratorLSystem("FFFFAFFFFBFFFFAFFFFBFFFFAFFFFBFF", rules, 4, (float) Math.toRadians(35))
                .setLeafType(blockManager.getBlock("core:DarkLeaf"))
                .setBarkType(blockManager.getBlock("core:BirkTrunk")).setGenerationProbability(0.02f);

        // Oak variation tree
        rules = ImmutableMap.<Character, LSystemRule>builder()
                .put('A', new LSystemRule("[&FFBFA]////[&BFFFA]////[&FBFFAFFA]", 1.0f))
                .put('B', new LSystemRule("[&FFFAFFFF]////[&FFFAFFF]////[&FFFAFFAA]", 0.8f)).build();
        TreeGenerator oakVariationTree = new TreeGeneratorLSystem("FFFFFFA", rules, 4, (float) Math.toRadians(35)).setLeafType(blockManager.getBlock("core:GreenLeaf"))
                .setBarkType(blockManager.getBlock("core:OakTrunk")).setGenerationProbability(0.08f);

        // A red tree
        rules = ImmutableMap.<Character, LSystemRule>builder()
                .put('A', new LSystemRule("[&FFAFF]////[&FFAFF]////[&FFAFF]", 1.0f)).build();
        TreeGenerator redTree = new TreeGeneratorLSystem("FFFFFAFAFAF", rules, 4, (float) Math.toRadians(40)).setLeafType(blockManager.getBlock("core:RedLeaf"))
                .setBarkType(blockManager.getBlock("core:OakTrunk")).setGenerationProbability(0.05f);

        // Cactus
        TreeGenerator cactus = new TreeGeneratorCactus().setTrunkType(blockManager.getBlock("core:Cactus")).setGenerationProbability(0.05f);

        // Add the trees to the generator lists
        treeGeneratorLookup.put(CoreBiome.MOUNTAINS, oakTree);
        treeGeneratorLookup.put(CoreBiome.MOUNTAINS, pineTree);
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