Examples of BecomesBlockedTriggeredAbility


Examples of mage.abilities.common.BecomesBlockedTriggeredAbility

        this.expansionSetCode = "MRD";
        this.subtype.add("Slith");
        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(new BecomesBlockedTriggeredAbility(new DrawCardSourceControllerEffect(1), false));
        this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance(1)), false));
    }
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Examples of mage.abilities.common.BecomesBlockedTriggeredAbility

        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        this.addAbility(InfectAbility.getInstance());
        // Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
        this.addAbility(new BecomesBlockedTriggeredAbility(new BoostSourceEffect(2, 2, Duration.EndOfTurn), false));
    }
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Examples of mage.abilities.common.BecomesBlockedTriggeredAbility

        super(ownerId, 166, "Duskworker", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{4}");
        this.expansionSetCode = "MRD";
        this.subtype.add("Construct");
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);
        this.addAbility(new BecomesBlockedTriggeredAbility(new RegenerateSourceEffect(), false));
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new GenericManaCost(3)));
    }
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Examples of mage.abilities.common.BecomesBlockedTriggeredAbility

        this.color.setGreen(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(2);

        // Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
        this.addAbility(new BecomesBlockedTriggeredAbility(new PreventAllDamageByAllEffect(Duration.EndOfTurn, true), false));
    }
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Examples of mage.abilities.common.BecomesBlockedTriggeredAbility

        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
        Ability ability = new BecomesBlockedTriggeredAbility(new UntapSourceEffect(), true);
        Effect effect = new RemoveFromCombatSourceEffect();
        effect.setText("and remove it from combat");
        ability.addEffect(effect);
        this.addAbility(ability);
    }
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