Examples of BAVibroClawAttackAction


Examples of megamek.common.actions.BAVibroClawAttackAction

    /**
     * slice 'em up with your vibroclaws
     */
    public void vibroclawatt() {
        BAVibroClawAttackAction act = new BAVibroClawAttackAction(cen, target
                .getTargetType(), target.getTargetId());
        ToHitData toHit = act.toHit(client.game);

        String title = Messages
                .getString(
                        "PhysicalDisplay.BAVibroClawDialog.title", new Object[] { target.getDisplayName() }); //$NON-NLS-1$
        String message = Messages.getString(
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Examples of megamek.common.actions.BAVibroClawAttackAction

    /**
     * slice 'em up with your vibroclaws
     */
    public void vibroclawatt() {
        BAVibroClawAttackAction act = new BAVibroClawAttackAction(cen, target
                .getTargetType(), target.getTargetId());
        ToHitData toHit = act.toHit(client.game);

        String title = Messages
                .getString(
                        "PhysicalDisplay.BAVibroClawDialog.title", new Object[] { target.getDisplayName() }); //$NON-NLS-1$
        String message = Messages.getString(
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Examples of megamek.common.actions.BAVibroClawAttackAction

    /**
     * Handle a thrash attack
     */
    private void resolveBAVibroClawAttack(PhysicalResult pr, int lastEntityId) {
        final BAVibroClawAttackAction bvaa = (BAVibroClawAttackAction) pr.aaa;
        final Entity ae = game.getEntity(bvaa.getEntityId());

        // get damage, ToHitData and roll from the PhysicalResult
        int hits = pr.damage;
        final ToHitData toHit = pr.toHit;
        int roll = pr.roll;
        final boolean glancing = game.getOptions().booleanOption("tacops_glancing_blows") && (roll == toHit.getValue());

        // Set Margin of Success/Failure.
        toHit.setMoS(roll - Math.max(2, toHit.getValue()));
        final boolean directBlow = game.getOptions().booleanOption("tacops_direct_blow") && ((toHit.getMoS() / 3) >= 1);

        // PLEASE NOTE: buildings are *never* the target of a BA vibroclaw attack.
        final Entity te = game.getEntity(bvaa.getTargetId());
        Report r;

        if (lastEntityId != bvaa.getEntityId()) {
            // who is making the attacks
            r = new Report(4005);
            r.subject = ae.getId();
            r.addDesc(ae);
            addReport(r);
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Examples of megamek.common.actions.BAVibroClawAttackAction

        } else if (aaa instanceof TeleMissileAttackAction) {
            TeleMissileAttackAction taa = (TeleMissileAttackAction) aaa;
            toHit = taa.toHit(game);
            damage = TeleMissileAttackAction.getDamageFor(ae);
        } else if (aaa instanceof BAVibroClawAttackAction) {
            BAVibroClawAttackAction bvca = (BAVibroClawAttackAction) aaa;
            toHit = bvca.toHit(game);
            damage = BAVibroClawAttackAction.getDamageFor(ae);
        }
        pr.toHit = toHit;
        pr.damage = damage;
        return pr;
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