Examples of AutoAttackStop


Examples of net.sf.l2j.gameserver.serverpackets.AutoAttackStop

     */
    @Override
  protected void onEvtStunned(L2Character attacker)
    {
        // Stop the actor auto-attack client side by sending Server->Client packet AutoAttackStop (broadcast)
        _actor.broadcastPacket(new AutoAttackStop(_actor.getObjectId()));
        if (AttackStanceTaskManager.getInstance().getAttackStanceTask(_actor))
            AttackStanceTaskManager.getInstance().removeAttackStanceTask(_actor);

        // Stop Server AutoAttack also
        setAutoAttacking(false);
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Examples of net.sf.l2j.gameserver.serverpackets.AutoAttackStop

     */
    @Override
  protected void onEvtSleeping(L2Character attacker)
    {
        // Stop the actor auto-attack client side by sending Server->Client packet AutoAttackStop (broadcast)
        _actor.broadcastPacket(new AutoAttackStop(_actor.getObjectId()));
        if (AttackStanceTaskManager.getInstance().getAttackStanceTask(_actor))
            AttackStanceTaskManager.getInstance().removeAttackStanceTask(_actor);

        // stop Server AutoAttack also
        setAutoAttacking(false);
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Examples of net.sf.l2j.gameserver.serverpackets.AutoAttackStop

    {
        // Stop an AI Follow Task
        stopFollow();

        if (!AttackStanceTaskManager.getInstance().getAttackStanceTask(_actor))
            _actor.broadcastPacket(new AutoAttackStop(_actor.getObjectId()));

        // Launch actions corresponding to the Event Think
        onEvtThink();
    }
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