{
AsteroidsModuleClient.walkwayRenderID = RenderingRegistry.getNextAvailableRenderId();
RenderingRegistry.registerBlockHandler(new BlockRendererWalkway(AsteroidsModuleClient.walkwayRenderID));
AsteroidsModuleClient.treasureChestID = RenderingRegistry.getNextAvailableRenderId();
RenderingRegistry.registerBlockHandler(new BlockRendererTier3TreasureChest(AsteroidsModuleClient.treasureChestID));
AsteroidsEventHandlerClient clientEventHandler = new AsteroidsEventHandlerClient();
FMLCommonHandler.instance().bus().register(clientEventHandler);
MinecraftForge.EVENT_BUS.register(clientEventHandler);
FluidTexturesGC.init();
}