Examples of AssetSet


Examples of com.android.builder.resources.AssetSet

        // the list of dependency must be reversed to use the right overlay order.
        for (int n = mFlatLibraries.size() - 1 ; n >= 0 ; n--) {
            AndroidDependency dependency = mFlatLibraries.get(n);
            File assetFolder = dependency.getAssetsFolder();
            if (assetFolder != null) {
                AssetSet assetSet = new AssetSet(dependency.getFolder().getName());
                assetSet.addSource(assetFolder);
                assetSets.add(assetSet);
            }
        }

        Set<File> mainResDirs = mDefaultSourceProvider.getAssetsDirectories();

        AssetSet assetSet = new AssetSet(BuilderConstants.MAIN);
        assetSet.addSources(mainResDirs);
        assetSets.add(assetSet);

        // the list of flavor must be reversed to use the right overlay order.
        for (int n = mFlavorSourceProviders.size() - 1; n >= 0 ; n--) {
            SourceProvider sourceProvider = mFlavorSourceProviders.get(n);

            Set<File> flavorResDirs = sourceProvider.getAssetsDirectories();
            // we need the same of the flavor config, but it's in a different list.
            // This is fine as both list are parallel collections with the same number of items.
            assetSet = new AssetSet(mFlavorConfigs.get(n).getName());
            assetSet.addSources(flavorResDirs);
            assetSets.add(assetSet);
        }

        if (mBuildTypeSourceProvider != null) {
            Set<File> typeResDirs = mBuildTypeSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(mBuildType.getName());
            assetSet.addSources(typeResDirs);
            assetSets.add(assetSet);
        }

        return assetSets;
    }
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Examples of com.android.ide.common.res2.AssetSet

            // the list of dependency must be reversed to use the right overlay order.
            for (int n = mFlatLibraries.size() - 1 ; n >= 0 ; n--) {
                LibraryDependency dependency = mFlatLibraries.get(n);
                File assetFolder = dependency.getAssetsFolder();
                if (assetFolder.isDirectory()) {
                    AssetSet assetSet = new AssetSet(dependency.getFolder().getName());
                    assetSet.addSource(assetFolder);
                    assetSets.add(assetSet);
                }
            }
        }

        Collection<File> mainResDirs = mDefaultSourceProvider.getAssetsDirectories();

        AssetSet assetSet = new AssetSet(BuilderConstants.MAIN);
        assetSet.addSources(mainResDirs);
        assetSets.add(assetSet);

        // the list of flavor must be reversed to use the right overlay order.
        for (int n = mFlavorSourceProviders.size() - 1; n >= 0 ; n--) {
            SourceProvider sourceProvider = mFlavorSourceProviders.get(n);

            Collection<File> flavorResDirs = sourceProvider.getAssetsDirectories();
            // we need the same of the flavor config, but it's in a different list.
            // This is fine as both list are parallel collections with the same number of items.
            assetSet = new AssetSet(mFlavorConfigs.get(n).getName());
            assetSet.addSources(flavorResDirs);
            assetSets.add(assetSet);
        }

        // multiflavor specific overrides flavor
        if (mMultiFlavorSourceProvider != null) {
            Collection<File> variantResDirs = mMultiFlavorSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(getFlavorName());
            assetSet.addSources(variantResDirs);
            assetSets.add(assetSet);
        }

        // build type overrides flavors
        if (mBuildTypeSourceProvider != null) {
            Collection<File> typeResDirs = mBuildTypeSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(mBuildType.getName());
            assetSet.addSources(typeResDirs);
            assetSets.add(assetSet);
        }

        // variant specific overrides all
        if (mVariantSourceProvider != null) {
            Collection<File> variantResDirs = mVariantSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(getFullName());
            assetSet.addSources(variantResDirs);
            assetSets.add(assetSet);
        }

        return assetSets;
    }
View Full Code Here

Examples of com.android.ide.common.res2.AssetSet

        // the list of dependency must be reversed to use the right overlay order.
        for (int n = mFlatLibraries.size() - 1 ; n >= 0 ; n--) {
            LibraryDependency dependency = mFlatLibraries.get(n);
            File assetFolder = dependency.getAssetsFolder();
            if (assetFolder.isDirectory()) {
                AssetSet assetSet = new AssetSet(dependency.getFolder().getName());
                assetSet.addSource(assetFolder);
                assetSets.add(assetSet);
            }
        }

        Set<File> mainResDirs = mDefaultSourceProvider.getAssetsDirectories();

        AssetSet assetSet = new AssetSet(BuilderConstants.MAIN);
        assetSet.addSources(mainResDirs);
        assetSets.add(assetSet);

        // the list of flavor must be reversed to use the right overlay order.
        for (int n = mFlavorSourceProviders.size() - 1; n >= 0 ; n--) {
            SourceProvider sourceProvider = mFlavorSourceProviders.get(n);

            Set<File> flavorResDirs = sourceProvider.getAssetsDirectories();
            // we need the same of the flavor config, but it's in a different list.
            // This is fine as both list are parallel collections with the same number of items.
            assetSet = new AssetSet(mFlavorConfigs.get(n).getName());
            assetSet.addSources(flavorResDirs);
            assetSets.add(assetSet);
        }

        if (mBuildTypeSourceProvider != null) {
            Set<File> typeResDirs = mBuildTypeSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(mBuildType.getName());
            assetSet.addSources(typeResDirs);
            assetSets.add(assetSet);
        }

        return assetSets;
    }
View Full Code Here

Examples of com.android.ide.common.res2.AssetSet

        // the list of dependency must be reversed to use the right overlay order.
        for (int n = mFlatLibraries.size() - 1 ; n >= 0 ; n--) {
            LibraryDependency dependency = mFlatLibraries.get(n);
            File assetFolder = dependency.getAssetsFolder();
            if (assetFolder.isDirectory()) {
                AssetSet assetSet = new AssetSet(dependency.getFolder().getName());
                assetSet.addSource(assetFolder);
                assetSets.add(assetSet);
            }
        }

        Set<File> mainResDirs = mDefaultSourceProvider.getAssetsDirectories();

        AssetSet assetSet = new AssetSet(BuilderConstants.MAIN);
        assetSet.addSources(mainResDirs);
        assetSets.add(assetSet);

        // the list of flavor must be reversed to use the right overlay order.
        for (int n = mFlavorSourceProviders.size() - 1; n >= 0 ; n--) {
            SourceProvider sourceProvider = mFlavorSourceProviders.get(n);

            Set<File> flavorResDirs = sourceProvider.getAssetsDirectories();
            // we need the same of the flavor config, but it's in a different list.
            // This is fine as both list are parallel collections with the same number of items.
            assetSet = new AssetSet(mFlavorConfigs.get(n).getName());
            assetSet.addSources(flavorResDirs);
            assetSets.add(assetSet);
        }

        if (mBuildTypeSourceProvider != null) {
            Set<File> typeResDirs = mBuildTypeSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(mBuildType.getName());
            assetSet.addSources(typeResDirs);
            assetSets.add(assetSet);
        }

        return assetSets;
    }
View Full Code Here

Examples of com.android.ide.common.res2.AssetSet

            // the list of dependency must be reversed to use the right overlay order.
            for (int n = mFlatLibraries.size() - 1 ; n >= 0 ; n--) {
                LibraryDependency dependency = mFlatLibraries.get(n);
                File assetFolder = dependency.getAssetsFolder();
                if (assetFolder.isDirectory()) {
                    AssetSet assetSet = new AssetSet(dependency.getFolder().getName());
                    assetSet.addSource(assetFolder);
                    assetSets.add(assetSet);
                }
            }
        }

        Collection<File> mainResDirs = mDefaultSourceProvider.getAssetsDirectories();

        AssetSet assetSet = new AssetSet(BuilderConstants.MAIN);
        assetSet.addSources(mainResDirs);
        assetSets.add(assetSet);

        // the list of flavor must be reversed to use the right overlay order.
        for (int n = mFlavorSourceProviders.size() - 1; n >= 0 ; n--) {
            SourceProvider sourceProvider = mFlavorSourceProviders.get(n);

            Collection<File> flavorResDirs = sourceProvider.getAssetsDirectories();
            // we need the same of the flavor config, but it's in a different list.
            // This is fine as both list are parallel collections with the same number of items.
            assetSet = new AssetSet(mFlavorConfigs.get(n).getName());
            assetSet.addSources(flavorResDirs);
            assetSets.add(assetSet);
        }

        // multiflavor specific overrides flavor
        if (mMultiFlavorSourceProvider != null) {
            Collection<File> variantResDirs = mMultiFlavorSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(getFlavorName());
            assetSet.addSources(variantResDirs);
            assetSets.add(assetSet);
        }

        // build type overrides flavors
        if (mBuildTypeSourceProvider != null) {
            Collection<File> typeResDirs = mBuildTypeSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(mBuildType.getName());
            assetSet.addSources(typeResDirs);
            assetSets.add(assetSet);
        }

        // variant specific overrides all
        if (mVariantSourceProvider != null) {
            Collection<File> variantResDirs = mVariantSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(getFullName());
            assetSet.addSources(variantResDirs);
            assetSets.add(assetSet);
        }

        return assetSets;
    }
View Full Code Here

Examples of com.android.ide.common.res2.AssetSet

            // the list of dependency must be reversed to use the right overlay order.
            for (int n = mFlatLibraries.size() - 1 ; n >= 0 ; n--) {
                LibraryDependency dependency = mFlatLibraries.get(n);
                File assetFolder = dependency.getAssetsFolder();
                if (assetFolder.isDirectory()) {
                    AssetSet assetSet = new AssetSet(dependency.getFolder().getName());
                    assetSet.addSource(assetFolder);
                    assetSets.add(assetSet);
                }
            }
        }

        Collection<File> mainResDirs = mDefaultSourceProvider.getAssetsDirectories();

        AssetSet assetSet = new AssetSet(BuilderConstants.MAIN);
        assetSet.addSources(mainResDirs);
        assetSets.add(assetSet);

        // the list of flavor must be reversed to use the right overlay order.
        for (int n = mFlavorSourceProviders.size() - 1; n >= 0 ; n--) {
            SourceProvider sourceProvider = mFlavorSourceProviders.get(n);

            Collection<File> flavorResDirs = sourceProvider.getAssetsDirectories();
            // we need the same of the flavor config, but it's in a different list.
            // This is fine as both list are parallel collections with the same number of items.
            assetSet = new AssetSet(mFlavorConfigs.get(n).getName());
            assetSet.addSources(flavorResDirs);
            assetSets.add(assetSet);
        }

        // multiflavor specific overrides flavor
        if (mMultiFlavorSourceProvider != null) {
            Collection<File> variantResDirs = mMultiFlavorSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(getFlavorName());
            assetSet.addSources(variantResDirs);
            assetSets.add(assetSet);
        }

        // build type overrides flavors
        if (mBuildTypeSourceProvider != null) {
            Collection<File> typeResDirs = mBuildTypeSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(mBuildType.getName());
            assetSet.addSources(typeResDirs);
            assetSets.add(assetSet);
        }

        // variant specific overrides all
        if (mVariantSourceProvider != null) {
            Collection<File> variantResDirs = mVariantSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(getFullName());
            assetSet.addSources(variantResDirs);
            assetSets.add(assetSet);
        }

        return assetSets;
    }
View Full Code Here

Examples of com.android.ide.common.res2.AssetSet

            // the list of dependency must be reversed to use the right overlay order.
            for (int n = mFlatLibraries.size() - 1 ; n >= 0 ; n--) {
                LibraryDependency dependency = mFlatLibraries.get(n);
                File assetFolder = dependency.getAssetsFolder();
                if (assetFolder.isDirectory()) {
                    AssetSet assetSet = new AssetSet(dependency.getFolder().getName());
                    assetSet.addSource(assetFolder);
                    assetSets.add(assetSet);
                }
            }
        }

        Collection<File> mainResDirs = mDefaultSourceProvider.getAssetsDirectories();

        AssetSet assetSet = new AssetSet(BuilderConstants.MAIN);
        assetSet.addSources(mainResDirs);
        assetSets.add(assetSet);

        // the list of flavor must be reversed to use the right overlay order.
        for (int n = mFlavorSourceProviders.size() - 1; n >= 0 ; n--) {
            SourceProvider sourceProvider = mFlavorSourceProviders.get(n);

            Collection<File> flavorResDirs = sourceProvider.getAssetsDirectories();
            // we need the same of the flavor config, but it's in a different list.
            // This is fine as both list are parallel collections with the same number of items.
            assetSet = new AssetSet(mFlavorConfigs.get(n).getName());
            assetSet.addSources(flavorResDirs);
            assetSets.add(assetSet);
        }

        // multiflavor specific overrides flavor
        if (mMultiFlavorSourceProvider != null) {
            Collection<File> variantResDirs = mMultiFlavorSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(getFlavorName());
            assetSet.addSources(variantResDirs);
            assetSets.add(assetSet);
        }

        // build type overrides flavors
        if (mBuildTypeSourceProvider != null) {
            Collection<File> typeResDirs = mBuildTypeSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(mBuildType.getName());
            assetSet.addSources(typeResDirs);
            assetSets.add(assetSet);
        }

        // variant specific overrides all
        if (mVariantSourceProvider != null) {
            Collection<File> variantResDirs = mVariantSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(getFullName());
            assetSet.addSources(variantResDirs);
            assetSets.add(assetSet);
        }

        return assetSets;
    }
View Full Code Here

Examples of com.android.ide.common.res2.AssetSet

            // the list of dependency must be reversed to use the right overlay order.
            for (int n = mFlatLibraries.size() - 1 ; n >= 0 ; n--) {
                LibraryDependency dependency = mFlatLibraries.get(n);
                File assetFolder = dependency.getAssetsFolder();
                if (assetFolder.isDirectory()) {
                    AssetSet assetSet = new AssetSet(dependency.getFolder().getName());
                    assetSet.addSource(assetFolder);
                    assetSets.add(assetSet);
                }
            }
        }

        Set<File> mainResDirs = mDefaultSourceProvider.getAssetsDirectories();

        AssetSet assetSet = new AssetSet(BuilderConstants.MAIN);
        assetSet.addSources(mainResDirs);
        assetSets.add(assetSet);

        // the list of flavor must be reversed to use the right overlay order.
        for (int n = mFlavorSourceProviders.size() - 1; n >= 0 ; n--) {
            SourceProvider sourceProvider = mFlavorSourceProviders.get(n);

            Set<File> flavorResDirs = sourceProvider.getAssetsDirectories();
            // we need the same of the flavor config, but it's in a different list.
            // This is fine as both list are parallel collections with the same number of items.
            assetSet = new AssetSet(mFlavorConfigs.get(n).getName());
            assetSet.addSources(flavorResDirs);
            assetSets.add(assetSet);
        }

        if (mBuildTypeSourceProvider != null) {
            Set<File> typeResDirs = mBuildTypeSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(mBuildType.getName());
            assetSet.addSources(typeResDirs);
            assetSets.add(assetSet);
        }

        return assetSets;
    }
View Full Code Here

Examples of com.android.ide.common.res2.AssetSet

            // the list of dependency must be reversed to use the right overlay order.
            for (int n = mFlatLibraries.size() - 1 ; n >= 0 ; n--) {
                LibraryDependency dependency = mFlatLibraries.get(n);
                File assetFolder = dependency.getAssetsFolder();
                if (assetFolder.isDirectory()) {
                    AssetSet assetSet = new AssetSet(dependency.getFolder().getName());
                    assetSet.addSource(assetFolder);
                    assetSets.add(assetSet);
                }
            }
        }

        Collection<File> mainResDirs = mDefaultSourceProvider.getAssetsDirectories();

        AssetSet assetSet = new AssetSet(BuilderConstants.MAIN);
        assetSet.addSources(mainResDirs);
        assetSets.add(assetSet);

        // the list of flavor must be reversed to use the right overlay order.
        for (int n = mFlavorSourceProviders.size() - 1; n >= 0 ; n--) {
            SourceProvider sourceProvider = mFlavorSourceProviders.get(n);

            Collection<File> flavorResDirs = sourceProvider.getAssetsDirectories();
            // we need the same of the flavor config, but it's in a different list.
            // This is fine as both list are parallel collections with the same number of items.
            assetSet = new AssetSet(mFlavorConfigs.get(n).getName());
            assetSet.addSources(flavorResDirs);
            assetSets.add(assetSet);
        }

        // multiflavor specific overrides flavor
        if (mMultiFlavorSourceProvider != null) {
            Collection<File> variantResDirs = mMultiFlavorSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(getFlavorName());
            assetSet.addSources(variantResDirs);
            assetSets.add(assetSet);
        }

        // build type overrides flavors
        if (mBuildTypeSourceProvider != null) {
            Collection<File> typeResDirs = mBuildTypeSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(mBuildType.getName());
            assetSet.addSources(typeResDirs);
            assetSets.add(assetSet);
        }

        // variant specific overrides all
        if (mVariantSourceProvider != null) {
            Collection<File> variantResDirs = mVariantSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(getFullName());
            assetSet.addSources(variantResDirs);
            assetSets.add(assetSet);
        }

        return assetSets;
    }
View Full Code Here

Examples of com.android.ide.common.res2.AssetSet

            // the list of dependency must be reversed to use the right overlay order.
            for (int n = mFlatLibraries.size() - 1 ; n >= 0 ; n--) {
                LibraryDependency dependency = mFlatLibraries.get(n);
                File assetFolder = dependency.getAssetsFolder();
                if (assetFolder.isDirectory()) {
                    AssetSet assetSet = new AssetSet(dependency.getFolder().getName());
                    assetSet.addSource(assetFolder);
                    assetSets.add(assetSet);
                }
            }
        }

        Collection<File> mainResDirs = mDefaultSourceProvider.getAssetsDirectories();

        AssetSet assetSet = new AssetSet(BuilderConstants.MAIN);
        assetSet.addSources(mainResDirs);
        assetSets.add(assetSet);

        // the list of flavor must be reversed to use the right overlay order.
        for (int n = mFlavorSourceProviders.size() - 1; n >= 0 ; n--) {
            SourceProvider sourceProvider = mFlavorSourceProviders.get(n);

            Collection<File> flavorResDirs = sourceProvider.getAssetsDirectories();
            // we need the same of the flavor config, but it's in a different list.
            // This is fine as both list are parallel collections with the same number of items.
            assetSet = new AssetSet(mFlavorConfigs.get(n).getName());
            assetSet.addSources(flavorResDirs);
            assetSets.add(assetSet);
        }

        // multiflavor specific overrides flavor
        if (mMultiFlavorSourceProvider != null) {
            Collection<File> variantResDirs = mMultiFlavorSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(getFlavorName());
            assetSet.addSources(variantResDirs);
            assetSets.add(assetSet);
        }

        // build type overrides flavors
        if (mBuildTypeSourceProvider != null) {
            Collection<File> typeResDirs = mBuildTypeSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(mBuildType.getName());
            assetSet.addSources(typeResDirs);
            assetSets.add(assetSet);
        }

        // variant specific overrides all
        if (mVariantSourceProvider != null) {
            Collection<File> variantResDirs = mVariantSourceProvider.getAssetsDirectories();
            assetSet = new AssetSet(getFullName());
            assetSet.addSources(variantResDirs);
            assetSets.add(assetSet);
        }

        return assetSets;
    }
View Full Code Here
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