Examples of AddCardSubTypeTargetEffect


Examples of mage.abilities.effects.common.continious.AddCardSubTypeTargetEffect

        this.addAbility(FlyingAbility.getInstance());

        // {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new ManaCostsImpl("{1}{R}"));
        ability.addTarget(new TargetCreaturePermanent(filter));
        ability.addEffect(new AddCardSubTypeTargetEffect("Vampire", Duration.WhileOnBattlefield));
        ability.addEffect(new AddCountersSourceEffect(CounterType.P1P1.createInstance()));
        this.addAbility(ability);

        // {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
        ConditionalContinousEffect effect = new ConditionalContinousEffect(new GainControlTargetEffect(Duration.Custom), new PermanentsOnTheBattlefieldCondition(filter2), rule);
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Examples of mage.abilities.effects.common.continious.AddCardSubTypeTargetEffect

        if (sourceCreature != null && creature != null) {
            int power = sourceCreature.getPower().getValue();
            if (power > 0) {
                creature.addCounters(CounterType.P1P1.createInstance(power), game);
            }
            ContinuousEffect effect = new AddCardSubTypeTargetEffect("Mutant", Duration.WhileOnBattlefield);
            effect.setTargetPointer(new FixedTarget(creature.getId()));
            game.addEffect(effect, source);
        }
        return false;
    }
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Examples of mage.abilities.effects.common.continious.AddCardSubTypeTargetEffect

        Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new AddCountersTargetEffect(new Counter("Training")), new ManaCostsImpl("{1}{W}"));
        ability.addCost(new TapSourceCost());
        ability.addTarget(new TargetCreaturePermanent());
        // That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.
        ability.addEffect(new GainAbilityTargetEffect(new BushidoAbility(1),Duration.Custom));
        ability.addEffect(new AddCardSubTypeTargetEffect("Samurai",Duration.Custom));
        this.addAbility(ability);
    }
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