package com.commander4j.util;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.font.FontRenderContext;
import java.awt.font.TextLayout;
import java.awt.geom.AffineTransform;
import java.awt.geom.Area;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import javax.swing.JComponent;
/**
* An infinite progress panel displays a rotating figure and
* a message to notice the user of a long, duration unknown
* task. The shape and the text are drawn upon a white veil
* which alpha level (or shield value) lets the underlying
* component shine through. This panel is meant to be used
* asa <i>glass pane</i> in the window performing the long
* operation.
* <br /><br />
* On the contrary to regular glass panes, you don't need to
* set it visible or not by yourself. Once you've started the
* animation all the mouse events are intercepted by this
* panel, preventing them from being forwared to the
* underlying components.
* <br /><br />
* The panel can be controlled by the <code>start()</code>,
* <code>stop()</code> and <code>interrupt()</code> methods.
* <br /><br />
* Example:
* <br /><br />
* <pre>InfiniteProgressPanel pane = new InfiniteProgressPanel();
* frame.setGlassPane(pane);
* pane.start()</pre>
* <br /><br />
* Several properties can be configured at creation time. The
* message and its font can be changed at runtime. Changing the
* font can be done using <code>setFont()</code> and
* <code>setForeground()</code>.
*
* @author Romain Guy
* @version 1.0
*/
public class InfiniteProgressPanel extends JComponent implements MouseListener
{
/**
*
*/
private static final long serialVersionUID = 1L;
/** Contains the bars composing the circular shape. */
protected Area[] ticker = null;
/** The animation thread is responsible for fade in/out and rotation. */
protected Thread animation = null;
/** Notifies whether the animation is running or not. */
protected boolean started = false;
/** Alpha level of the veil, used for fade in/out. */
protected int alphaLevel = 0;
/** Duration of the veil's fade in/out. */
protected int rampDelay = 300;
/** Alpha level of the veil. */
protected float shield = 0.70f;
/** Message displayed below the circular shape. */
protected String text = "";
/** Amount of bars composing the circular shape. */
protected int barsCount = 14;
/** Amount of frames per seconde. Lowers this to save CPU. */
protected float fps = 15.0f;
/** Rendering hints to set anti aliasing. */
protected RenderingHints hints = null;
/**
* Creates a new progress panel with default values:<br />
* <ul>
* <li>No message</li>
* <li>14 bars</li>
* <li>Veil's alpha level is 70%</li>
* <li>15 frames per second</li>
* <li>Fade in/out last 300 ms</li>
* </ul>
*/
public InfiniteProgressPanel()
{
this("");
}
/**
* Creates a new progress panel with default values:<br />
* <ul>
* <li>14 bars</li>
* <li>Veil's alpha level is 70%</li>
* <li>15 frames per second</li>
* <li>Fade in/out last 300 ms</li>
* </ul>
* @param text The message to be displayed. Can be null or empty.
*/
public InfiniteProgressPanel(String text)
{
this(text, 14);
}
/**
* Creates a new progress panel with default values:<br />
* <ul>
* <li>Veil's alpha level is 70%</li>
* <li>15 frames per second</li>
* <li>Fade in/out last 300 ms</li>
* </ul>
* @param text The message to be displayed. Can be null or empty.
* @param barsCount The amount of bars composing the circular shape
*/
public InfiniteProgressPanel(String text, int barsCount)
{
this(text, barsCount, 0.70f);
}
/**
* Creates a new progress panel with default values:<br />
* <ul>
* <li>15 frames per second</li>
* <li>Fade in/out last 300 ms</li>
* </ul>
* @param text The message to be displayed. Can be null or empty.
* @param barsCount The amount of bars composing the circular shape.
* @param shield The alpha level between 0.0 and 1.0 of the colored
* shield (or veil).
*/
public InfiniteProgressPanel(String text, int barsCount, float shield)
{
this(text, barsCount, shield, 15.0f);
}
/**
* Creates a new progress panel with default values:<br />
* <ul>
* <li>Fade in/out last 300 ms</li>
* </ul>
* @param text The message to be displayed. Can be null or empty.
* @param barsCount The amount of bars composing the circular shape.
* @param shield The alpha level between 0.0 and 1.0 of the colored
* shield (or veil).
* @param fps The number of frames per second. Lower this value to
* decrease CPU usage.
*/
public InfiniteProgressPanel(String text, int barsCount, float shield, float fps)
{
this(text, barsCount, shield, fps, 300);
}
/**
* Creates a new progress panel.
* @param text The message to be displayed. Can be null or empty.
* @param barsCount The amount of bars composing the circular shape.
* @param shield The alpha level between 0.0 and 1.0 of the colored
* shield (or veil).
* @param fps The number of frames per second. Lower this value to
* decrease CPU usage.
* @param rampDelay The duration, in milli seconds, of the fade in and
* the fade out of the veil.
*/
public InfiniteProgressPanel(String text, int barsCount, float shield, float fps, int rampDelay)
{
this.text = text;
this.rampDelay = rampDelay >= 0 ? rampDelay : 0;
this.shield = shield >= 0.0f ? shield : 0.0f;
this.fps = fps > 0.0f ? fps : 15.0f;
this.barsCount = barsCount > 0 ? barsCount : 14;
this.hints = new RenderingHints(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
this.hints.put(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
this.hints.put(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
}
/**
* Changes the displayed message at runtime.
*
* @param text The message to be displayed. Can be null or empty.
*/
public void setText(String text)
{
this.text = text;
repaint();
}
/**
* Returns the current displayed message.
*/
public String getText()
{
return text;
}
/**
* Starts the waiting animation by fading the veil in, then
* rotating the shapes. This method handles the visibility
* of the glass pane.
*/
public void start()
{
addMouseListener(this);
setVisible(true);
ticker = buildTicker();
animation = new Thread(new Animator(true));
animation.start();
}
/**
* Stops the waiting animation by stopping the rotation
* of the circular shape and then by fading out the veil.
* This methods sets the panel invisible at the end.
*/
public void stop()
{
if (animation != null) {
animation.interrupt();
animation = null;
animation = new Thread(new Animator(false));
animation.start();
}
}
/**
* Interrupts the animation, whatever its state is. You
* can use it when you need to stop the animation without
* running the fade out phase.
* This methods sets the panel invisible at the end.
*/
public void interrupt()
{
if (animation != null) {
animation.interrupt();
animation = null;
removeMouseListener(this);
setVisible(false);
}
}
public void paintComponent(Graphics g)
{
if (started)
{
int width = getWidth();
@SuppressWarnings("unused")
int height = getHeight();
double maxY = 0.0;
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHints(hints);
g2.setColor(new Color(255, 255, 255, (int) (alphaLevel * shield)));
g2.fillRect(0, 0, getWidth(), getHeight());
for (int i = 0; i < ticker.length; i++)
{
int channel = 224 - 128 / (i + 1);
g2.setColor(new Color(channel, channel, channel, alphaLevel));
g2.fill(ticker[i]);
Rectangle2D bounds = ticker[i].getBounds2D();
if (bounds.getMaxY() > maxY)
maxY = bounds.getMaxY();
}
if (text != null && text.length() > 0)
{
FontRenderContext context = g2.getFontRenderContext();
TextLayout layout = new TextLayout(text, getFont(), context);
Rectangle2D bounds = layout.getBounds();
g2.setColor(getForeground());
layout.draw(g2, (float) (width - bounds.getWidth()) / 2,
(float) (maxY + layout.getLeading() + 2 * layout.getAscent()));
}
}
}
/**
* Builds the circular shape and returns the result as an array of
* <code>Area</code>. Each <code>Area</code> is one of the bars
* composing the shape.
*/
private Area[] buildTicker()
{
Area[] ticker = new Area[barsCount];
Point2D.Double center = new Point2D.Double((double) getWidth() / 2, (double) getHeight() / 2);
double fixedAngle = 2.0 * Math.PI / ((double) barsCount);
for (double i = 0.0; i < (double) barsCount; i++)
{
Area primitive = buildPrimitive();
AffineTransform toCenter = AffineTransform.getTranslateInstance(center.getX(), center.getY());
AffineTransform toBorder = AffineTransform.getTranslateInstance(45.0, -6.0);
AffineTransform toCircle = AffineTransform.getRotateInstance(-i * fixedAngle, center.getX(), center.getY());
AffineTransform toWheel = new AffineTransform();
toWheel.concatenate(toCenter);
toWheel.concatenate(toBorder);
primitive.transform(toWheel);
primitive.transform(toCircle);
ticker[(int) i] = primitive;
}
return ticker;
}
/**
* Builds a bar.
*/
private Area buildPrimitive()
{
Rectangle2D.Double body = new Rectangle2D.Double(6, 0, 30, 12);
Ellipse2D.Double head = new Ellipse2D.Double(0, 0, 12, 12);
Ellipse2D.Double tail = new Ellipse2D.Double(30, 0, 12, 12);
Area tick = new Area(body);
tick.add(new Area(head));
tick.add(new Area(tail));
return tick;
}
/**
* Animation thread.
*/
private class Animator implements Runnable
{
private boolean rampUp = true;
protected Animator(boolean rampUp)
{
this.rampUp = rampUp;
}
public void run()
{
Point2D.Double center = new Point2D.Double((double) getWidth() / 2, (double) getHeight() / 2);
double fixedIncrement = 2.0 * Math.PI / ((double) barsCount);
AffineTransform toCircle = AffineTransform.getRotateInstance(fixedIncrement, center.getX(), center.getY());
long start = System.currentTimeMillis();
if (rampDelay == 0)
alphaLevel = rampUp ? 255 : 0;
started = true;
boolean inRamp = rampUp;
while (!Thread.interrupted())
{
if (!inRamp)
{
for (int i = 0; i < ticker.length; i++)
ticker[i].transform(toCircle);
}
repaint();
if (rampUp)
{
if (alphaLevel < 255)
{
alphaLevel = (int) (255 * (System.currentTimeMillis() - start) / rampDelay);
if (alphaLevel >= 255)
{
alphaLevel = 255;
inRamp = false;
}
}
} else if (alphaLevel > 0) {
alphaLevel = (int) (255 - (255 * (System.currentTimeMillis() - start) / rampDelay));
if (alphaLevel <= 0)
{
alphaLevel = 0;
break;
}
}
try
{
Thread.sleep(inRamp ? 10 : (int) (1000 / fps));
} catch (InterruptedException ie) {
break;
}
Thread.yield();
}
if (!rampUp)
{
started = false;
repaint();
setVisible(false);
removeMouseListener(InfiniteProgressPanel.this);
}
}
}
public void mouseClicked(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
}