Package org.jbox2d.callbacks

Source Code of org.jbox2d.callbacks.ContactFilter

/*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*   * Redistributions of source code must retain the above copyright notice,
*     this list of conditions and the following disclaimer.
*   * Redistributions in binary form must reproduce the above copyright notice,
*     this list of conditions and the following disclaimer in the documentation
*     and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
/**
* Created at 4:25:42 AM Jul 15, 2010
*/
package org.jbox2d.callbacks;

import org.jbox2d.dynamics.Filter;
import org.jbox2d.dynamics.Fixture;

// updated to rev 100
/**
* Implement this class to provide collision filtering. In other words, you can implement
* this class if you want finer control over contact creation.
* @author Daniel Murphy
*/
public class ContactFilter {

  /**
   * Return true if contact calculations should be performed between these two shapes.
   * @warning for performance reasons this is only called when the AABBs begin to overlap.
   * @param fixtureA
   * @param fixtureB
   * @return
   */
  public boolean shouldCollide(Fixture fixtureA, Fixture fixtureB){
    Filter filterA = fixtureA.getFilterData();
    Filter filterB = fixtureB.getFilterData();

    if (filterA.groupIndex == filterB.groupIndex && filterA.groupIndex != 0){
      return filterA.groupIndex > 0;
    }

    boolean collide = (filterA.maskBits & filterB.categoryBits) != 0 &&
              (filterA.categoryBits & filterB.maskBits) != 0;
    return collide;
  }
}
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