Package com.badlogic.gdx.scenes.scene2d.ui

Source Code of com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle

/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/

package com.badlogic.gdx.scenes.scene2d.ui;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
import com.badlogic.gdx.scenes.scene2d.utils.Cullable;
import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.badlogic.gdx.utils.Pools;

/** A list (aka list box) displays textual items and highlights the currently selected item.
* <p>
* {@link ChangeEvent} is fired when the list selection changes.
* <p>
* The preferred size of the list is determined by the text bounds of the items and the size of the {@link ListStyle#selection}.
* @author mzechner */
public class List extends Widget implements Cullable {
  private ListStyle style;
  private String[] items;
  private int selectedIndex;
  private Rectangle cullingArea;
  private float prefWidth, prefHeight;
  private float itemHeight;
  private float textOffsetX, textOffsetY;
  private boolean selectable = true;

  public List (Object[] items, Skin skin) {
    this(items, skin.get(ListStyle.class));
  }

  public List (Object[] items, Skin skin, String styleName) {
    this(items, skin.get(styleName, ListStyle.class));
  }

  public List (Object[] items, ListStyle style) {
    setStyle(style);
    setItems(items);
    setWidth(getPrefWidth());
    setHeight(getPrefHeight());

    addListener(new InputListener() {
      public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
        if (pointer == 0 && button != 0) return false;
        if (!isSelectable()) return false; // don't eat touch event when NOT selectable
        List.this.touchDown(y);
        return true;
      }
    });
  }

  /** Sets whether this List's items are selectable. If not selectable, touch events will not be consumed. */
  public void setSelectable (boolean selectable) {
    this.selectable = selectable;
  }

  /** @return True if items are selectable. */
  public boolean isSelectable () {
    return selectable;
  }

  void touchDown (float y) {
    int oldIndex = selectedIndex;
    selectedIndex = (int)((getHeight() - y) / itemHeight);
    selectedIndex = Math.max(0, selectedIndex);
    selectedIndex = Math.min(items.length - 1, selectedIndex);
    if (oldIndex != selectedIndex) {
      ChangeEvent changeEvent = Pools.obtain(ChangeEvent.class);
      if (fire(changeEvent)) selectedIndex = oldIndex;
      Pools.free(changeEvent);
    }
  }

  public void setStyle (ListStyle style) {
    if (style == null) throw new IllegalArgumentException("style cannot be null.");
    this.style = style;
    if (items != null)
      setItems(items);
    else
      invalidateHierarchy();
  }

  /** Returns the list's style. Modifying the returned style may not have an effect until {@link #setStyle(ListStyle)} is called. */
  public ListStyle getStyle () {
    return style;
  }

  @Override
  public void draw (SpriteBatch batch, float parentAlpha) {
    BitmapFont font = style.font;
    Drawable selectedDrawable = style.selection;
    Color fontColorSelected = style.fontColorSelected;
    Color fontColorUnselected = style.fontColorUnselected;

    Color color = getColor();
    batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);

    float x = getX();
    float y = getY();

    font.setColor(fontColorUnselected.r, fontColorUnselected.g, fontColorUnselected.b, fontColorUnselected.a * parentAlpha);
    float itemY = getHeight();
    for (int i = 0; i < items.length; i++) {
      if (cullingArea == null || (itemY - itemHeight <= cullingArea.y + cullingArea.height && itemY >= cullingArea.y)) {
        if (selectedIndex == i) {
          selectedDrawable.draw(batch, x, y + itemY - itemHeight, getWidth(), itemHeight);
          font.setColor(fontColorSelected.r, fontColorSelected.g, fontColorSelected.b, fontColorSelected.a * parentAlpha);
        }
        font.draw(batch, items[i], x + textOffsetX, y + itemY - textOffsetY);
        if (selectedIndex == i) {
          font.setColor(fontColorUnselected.r, fontColorUnselected.g, fontColorUnselected.b, fontColorUnselected.a
            * parentAlpha);
        }
      } else if (itemY < cullingArea.y) {
        break;
      }
      itemY -= itemHeight;
    }
  }

  /** @return The index of the currently selected item. The top item has an index of 0. Nothing selected has an index of -1. */
  public int getSelectedIndex () {
    return selectedIndex;
  }

  /** @param index Set to -1 for nothing selected. */
  public void setSelectedIndex (int index) {
    if (index < -1 || index >= items.length)
      throw new GdxRuntimeException("index must be >= -1 and < " + items.length + ": " + index);
    selectedIndex = index;
  }

  /** @return The text of the currently selected item, or null if the list is empty or nothing is selected. */
  public String getSelection () {
    if (items.length == 0 || selectedIndex == -1) return null;
    return items[selectedIndex];
  }

  /** Sets the selection to the item if found, else sets the selection to nothing.
   * @return The new selected index. */
  public int setSelection (String item) {
    selectedIndex = -1;
    for (int i = 0, n = items.length; i < n; i++) {
      if (items[i].equals(item)) {
        selectedIndex = i;
        break;
      }
    }
    return selectedIndex;
  }

  public void setItems (Object[] objects) {
    if (objects == null) throw new IllegalArgumentException("items cannot be null.");

    if (!(objects instanceof String[])) {
      String[] strings = new String[objects.length];
      for (int i = 0, n = objects.length; i < n; i++)
        strings[i] = String.valueOf(objects[i]);
      items = strings;
    } else
      items = (String[])objects;

    selectedIndex = 0;

    final BitmapFont font = style.font;
    final Drawable selectedDrawable = style.selection;

    itemHeight = font.getCapHeight() - font.getDescent() * 2;
    itemHeight += selectedDrawable.getTopHeight() + selectedDrawable.getBottomHeight();
    textOffsetX = selectedDrawable.getLeftWidth();
    textOffsetY = selectedDrawable.getTopHeight() - font.getDescent();

    prefWidth = 0;
    for (int i = 0; i < items.length; i++) {
      TextBounds bounds = font.getBounds(items[i]);
      prefWidth = Math.max(bounds.width, prefWidth);
    }
    prefWidth += selectedDrawable.getLeftWidth() + selectedDrawable.getRightWidth();
    prefHeight = items.length * itemHeight;

    invalidateHierarchy();
  }

  public String[] getItems () {
    return items;
  }

  public float getItemHeight () {
    return itemHeight;
  }

  public float getPrefWidth () {
    return prefWidth;
  }

  public float getPrefHeight () {
    return prefHeight;
  }

  public void setCullingArea (Rectangle cullingArea) {
    this.cullingArea = cullingArea;
  }

  /** The style for a list, see {@link List}.
   * @author mzechner
   * @author Nathan Sweet */
  static public class ListStyle {
    public BitmapFont font;
    public Color fontColorSelected = new Color(1, 1, 1, 1);
    public Color fontColorUnselected = new Color(1, 1, 1, 1);
    public Drawable selection;

    public ListStyle () {
    }

    public ListStyle (BitmapFont font, Color fontColorSelected, Color fontColorUnselected, Drawable selection) {
      this.font = font;
      this.fontColorSelected.set(fontColorSelected);
      this.fontColorUnselected.set(fontColorUnselected);
      this.selection = selection;
    }

    public ListStyle (ListStyle style) {
      this.font = style.font;
      this.fontColorSelected.set(style.fontColorSelected);
      this.fontColorUnselected.set(style.fontColorUnselected);
      this.selection = style.selection;
    }
  }
}
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