Package com.badlogic.gdx.assets.loaders

Source Code of com.badlogic.gdx.assets.loaders.ParticleEffectLoader$ParticleEffectParameter

/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/

package com.badlogic.gdx.assets.loaders;

import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.g2d.ParticleEffect;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.utils.Array;

/** {@link AssetLoader} to load {@link ParticleEffect} instances. Passing a {@link ParticleEffectParameter} to
* {@link AssetManager#load(String, Class, AssetLoaderParameters)} allows to specify an atlas file or an image directory to be
* used for the effect's images. Per default images are loaded from the directory in which the effect file is found. */
public class ParticleEffectLoader extends SynchronousAssetLoader<ParticleEffect, ParticleEffectLoader.ParticleEffectParameter> {
  public ParticleEffectLoader (FileHandleResolver resolver) {
    super(resolver);
  }

  @Override
  public ParticleEffect load (AssetManager am, String fileName, FileHandle file, ParticleEffectParameter param) {
    ParticleEffect effect = new ParticleEffect();
    if (param != null && param.atlasFile != null)
      effect.load(file, am.get(param.atlasFile, TextureAtlas.class), param.atlasPrefix);
    else if (param != null && param.imagesDir != null)
      effect.load(file, param.imagesDir);
    else
      effect.load(file, file.parent());
    return effect;
  }

  @Override
  public Array<AssetDescriptor> getDependencies (String fileName, FileHandle file, ParticleEffectParameter param) {
    Array<AssetDescriptor> deps = null;
    if (param != null && param.atlasFile != null) {
      deps = new Array();
      deps.add(new AssetDescriptor<TextureAtlas>(param.atlasFile, TextureAtlas.class));
    }
    return deps;
  }

  /** Parameter to be passed to {@link AssetManager#load(String, Class, AssetLoaderParameters)} if additional configuration is
   * necessary for the {@link ParticleEffect}. */
  public static class ParticleEffectParameter extends AssetLoaderParameters<ParticleEffect> {
    /** Atlas file name. */
    public String atlasFile;
    /** Prefix to be added to the image names **/
    public String atlasPrefix = "";
    /** Image directory. */
    public FileHandle imagesDir;
  }
}
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