Package com.badlogic.gdx.backends.gwt

Source Code of com.badlogic.gdx.backends.gwt.GwtGL20

/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/

package com.badlogic.gdx.backends.gwt;

import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.HasArrayBufferView;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import java.util.HashMap;
import java.util.Map;

import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.google.gwt.core.client.GWT;
import com.google.gwt.typedarrays.client.Uint8ArrayNative;
import com.google.gwt.typedarrays.shared.Float32Array;
import com.google.gwt.typedarrays.shared.Int16Array;
import com.google.gwt.typedarrays.shared.Int32Array;
import com.google.gwt.typedarrays.shared.TypedArrays;
import com.google.gwt.typedarrays.shared.Uint8Array;
import com.google.gwt.webgl.client.WebGLActiveInfo;
import com.google.gwt.webgl.client.WebGLBuffer;
import com.google.gwt.webgl.client.WebGLFramebuffer;
import com.google.gwt.webgl.client.WebGLProgram;
import com.google.gwt.webgl.client.WebGLRenderbuffer;
import com.google.gwt.webgl.client.WebGLRenderingContext;
import com.google.gwt.webgl.client.WebGLShader;
import com.google.gwt.webgl.client.WebGLTexture;
import com.google.gwt.webgl.client.WebGLUniformLocation;

public class GwtGL20 implements GL20 {
  final Map<Integer, WebGLProgram> programs = new HashMap<Integer, WebGLProgram>();
  int nextProgramId = 1;
  final Map<Integer, WebGLShader> shaders = new HashMap<Integer, WebGLShader>();
  int nextShaderId = 1;
  final Map<Integer, WebGLBuffer> buffers = new HashMap<Integer, WebGLBuffer>();
  int nextBufferId = 1;
  final Map<Integer, WebGLFramebuffer> frameBuffers = new HashMap<Integer, WebGLFramebuffer>();
  int nextFrameBufferId = 1;
  final Map<Integer, WebGLRenderbuffer> renderBuffers = new HashMap<Integer, WebGLRenderbuffer>();
  int nextRenderBufferId = 1;
  final Map<Integer, WebGLTexture> textures = new HashMap<Integer, WebGLTexture>();
  int nextTextureId = 1;
  final Map<Integer, Map<Integer, WebGLUniformLocation>> uniforms = new HashMap<Integer, Map<Integer, WebGLUniformLocation>>();
  int nextUniformId = 1;
  int currProgram = 0;

  Float32Array floatBuffer = TypedArrays.createFloat32Array(2000 * 20);
  Int32Array intBuffer = TypedArrays.createInt32Array(2000 * 6);
  Int16Array shortBuffer = TypedArrays.createInt16Array(2000 * 6);
  float[] floatArray = new float[16000];

  final WebGLRenderingContext gl;

  protected GwtGL20 (WebGLRenderingContext gl) {
    ;
    this.gl = gl;
    this.gl.pixelStorei(WebGLRenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0);
  }

  private void ensureCapacity (FloatBuffer buffer) {
    if (buffer.remaining() > floatBuffer.length()) {
      floatBuffer = TypedArrays.createFloat32Array(buffer.remaining());
    }
  }

  private void ensureCapacity (ShortBuffer buffer) {
    if (buffer.remaining() > shortBuffer.length()) {
      shortBuffer = TypedArrays.createInt16Array(buffer.remaining());
    }
  }
 
  private void ensureCapacity (IntBuffer buffer) {
    if (buffer.remaining() > intBuffer.length()) {
      intBuffer = TypedArrays.createInt32Array(buffer.remaining());
    }
  }

  public Float32Array copy (FloatBuffer buffer) {
    if (GWT.isProdMode()) {
      return ((Float32Array)((HasArrayBufferView)buffer).getTypedArray()).subarray(buffer.position(), buffer.remaining());
    } else {
      ensureCapacity(buffer);
      for (int i = buffer.position(), j = 0; i < buffer.limit(); i++, j++) {
        floatBuffer.set(j, buffer.get(i));
      }
      return floatBuffer.subarray(0, buffer.remaining());
    }
  }

  public Int16Array copy (ShortBuffer buffer) {
    if (GWT.isProdMode()) {
      return ((Int16Array)((HasArrayBufferView)buffer).getTypedArray()).subarray(buffer.position(), buffer.remaining());
    } else {
      ensureCapacity(buffer);
      for (int i = buffer.position(), j = 0; i < buffer.limit(); i++, j++) {
        shortBuffer.set(j, buffer.get(i));
      }
      return shortBuffer.subarray(0, buffer.remaining());
    }
  }
 
  public Int32Array copy (IntBuffer buffer) {
    if (GWT.isProdMode()) {
      return ((Int32Array)((HasArrayBufferView)buffer).getTypedArray()).subarray(buffer.position(), buffer.remaining());
    } else {
      ensureCapacity(buffer);
      for (int i = buffer.position(), j = 0; i < buffer.limit(); i++, j++) {
        intBuffer.set(j, buffer.get(i));
      }
      return intBuffer.subarray(0, buffer.remaining());
    }
  }

  private int allocateUniformLocationId (int program, WebGLUniformLocation location) {
    Map<Integer, WebGLUniformLocation> progUniforms = uniforms.get(program);
    if (progUniforms == null) {
      progUniforms = new HashMap<Integer, WebGLUniformLocation>();
      uniforms.put(program, progUniforms);
    }
    // FIXME check if uniform already stored.
    int id = nextUniformId++;
    progUniforms.put(id, location);
    return id;
  }

  private WebGLUniformLocation getUniformLocation (int location) {
    return uniforms.get(currProgram).get(location);
  }

  private int allocateShaderId (WebGLShader shader) {
    int id = nextShaderId++;
    shaders.put(id, shader);
    return id;
  }

  private void deallocateShaderId (int id) {
    shaders.remove(id);
  }

  private int allocateProgramId (WebGLProgram program) {
    int id = nextProgramId++;
    programs.put(id, program);
    return id;
  }

  private void deallocateProgramId (int id) {
    uniforms.remove(id);
    programs.remove(id);
  }

  private int allocateBufferId (WebGLBuffer buffer) {
    int id = nextBufferId++;
    buffers.put(id, buffer);
    return id;
  }

  private void deallocateBufferId (int id) {
    buffers.remove(id);
  }

  private int allocateFrameBufferId (WebGLFramebuffer frameBuffer) {
    int id = nextBufferId++;
    frameBuffers.put(id, frameBuffer);
    return id;
  }

  private void deallocateFrameBufferId (int id) {
    frameBuffers.remove(id);
  }

  private int allocateRenderBufferId (WebGLRenderbuffer renderBuffer) {
    int id = nextRenderBufferId++;
    renderBuffers.put(id, renderBuffer);
    return id;
  }

  private void deallocateRenderBufferId (int id) {
    renderBuffers.remove(id);
  }

  private int allocateTextureId (WebGLTexture texture) {
    int id = nextTextureId++;
    textures.put(id, texture);
    return id;
  }

  private void deallocateTextureId (int id) {
    textures.remove(id);
  }

  @Override
  public void glActiveTexture (int texture) {
    gl.activeTexture(texture);
  }

  @Override
  public void glBindTexture (int target, int texture) {
    gl.bindTexture(target, textures.get(texture));
  }

  @Override
  public void glBlendFunc (int sfactor, int dfactor) {
    gl.blendFunc(sfactor, dfactor);
  }

  @Override
  public void glClear (int mask) {
    gl.clear(mask);
  }

  @Override
  public void glClearColor (float red, float green, float blue, float alpha) {
    gl.clearColor(red, green, blue, alpha);
  }

  @Override
  public void glClearDepthf (float depth) {
    gl.clearDepth(depth);
  }

  @Override
  public void glClearStencil (int s) {
    gl.clearStencil(s);
  }

  @Override
  public void glColorMask (boolean red, boolean green, boolean blue, boolean alpha) {
    gl.colorMask(red, green, blue, alpha);
  }

  @Override
  public void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border,
    int imageSize, Buffer data) {
    throw new GdxRuntimeException("compressed textures not supported by GWT WebGL backend");
  }

  @Override
  public void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format,
    int imageSize, Buffer data) {
    throw new GdxRuntimeException("compressed textures not supported by GWT WebGL backend");
  }

  @Override
  public void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) {
    gl.copyTexImage2D(target, level, internalformat, x, y, width, height, border);
  }

  @Override
  public void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
    gl.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
  }

  @Override
  public void glCullFace (int mode) {
    gl.cullFace(mode);
  }

  @Override
  public void glDeleteTextures (int n, IntBuffer textures) {
    for (int i = 0; i < n; i++) {
      int id = textures.get();
      WebGLTexture texture = this.textures.get(id);
      deallocateTextureId(id);
      gl.deleteTexture(texture);
    }
  }

  @Override
  public void glDepthFunc (int func) {
    gl.depthFunc(func);
  }

  @Override
  public void glDepthMask (boolean flag) {
    gl.depthMask(flag);
  }

  @Override
  public void glDepthRangef (float zNear, float zFar) {
    gl.depthRange(zNear, zFar);
  }

  @Override
  public void glDisable (int cap) {
    gl.disable(cap);
  }

  @Override
  public void glDrawArrays (int mode, int first, int count) {
    gl.drawArrays(mode, first, count);
  }

  @Override
  public void glDrawElements (int mode, int count, int type, Buffer indices) {
    gl.drawElements(mode, count, type, indices.position()); // FIXME this is assuming WebGL supports client side buffers...
  }

  @Override
  public void glEnable (int cap) {
    gl.enable(cap);
  }

  @Override
  public void glFinish () {
    gl.finish();
  }

  @Override
  public void glFlush () {
    gl.flush();
  }

  @Override
  public void glFrontFace (int mode) {
    gl.frontFace(mode);
  }

  @Override
  public void glGenTextures (int n, IntBuffer textures) {
    WebGLTexture texture = gl.createTexture();
    int id = allocateTextureId(texture);
    textures.put(id);
  }

  @Override
  public int glGetError () {
    return gl.getError();
  }

  @Override
  public void glGetIntegerv (int pname, IntBuffer params) {
    // FIXME this is a hack, a nasty nasty hack
    if(pname == GL10.GL_MAX_TEXTURE_UNITS || pname == GL20.GL_MAX_TEXTURE_IMAGE_UNITS) {
      params.put(16);
      return;
    }
    throw new GdxRuntimeException("glGetInteger not supported by GWT WebGL backend");
  }

  @Override
  public String glGetString (int name) {
    // FIXME
    throw new GdxRuntimeException("not implemented");
  }

  @Override
  public void glHint (int target, int mode) {
    gl.hint(target, mode);
  }

  @Override
  public void glLineWidth (float width) {
    gl.lineWidth(width);
  }

  @Override
  public void glPixelStorei (int pname, int param) {
    gl.pixelStorei(pname, param);
  }

  @Override
  public void glPolygonOffset (float factor, float units) {
    gl.polygonOffset(factor, units);
  }

  @Override
  public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) {
    // verify request
    if ((format != WebGLRenderingContext.RGBA) || (type != WebGLRenderingContext.UNSIGNED_BYTE)) {
      throw new GdxRuntimeException("Only format RGBA and type UNSIGNED_BYTE are currently supported for glReadPixels(...).");
    }
    if (!(pixels instanceof ByteBuffer)) {
      throw new GdxRuntimeException("Inputed pixels buffer needs to be of type ByteBuffer for glReadPixels(...).");
    }
   
    // create new ArrayBufferView (4 bytes per pixel)
    int size = 4 * width * height;
    Uint8Array buffer = Uint8ArrayNative.create(size);
   
    // read bytes to ArrayBufferView
    gl.readPixels(x, y, width, height, format, type, buffer);
 
    // copy ArrayBufferView to our pixels array
    ByteBuffer pixelsByte = (ByteBuffer)pixels;
    for (int i = 0; i < size; i++) {
      pixelsByte.put((byte)(buffer.get(i) & 0x000000ff));
    }
  }

  @Override
  public void glScissor (int x, int y, int width, int height) {
    gl.scissor(x, y, width, height);
  }

  @Override
  public void glStencilFunc (int func, int ref, int mask) {
    gl.stencilFunc(func, ref, mask);
  }

  @Override
  public void glStencilMask (int mask) {
    gl.stencilMask(mask);
  }

  @Override
  public void glStencilOp (int fail, int zfail, int zpass) {
    gl.stencilOp(fail, zfail, zpass);
  }

  @Override
  public void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type,
    Buffer pixels) {
    Pixmap pixmap = Pixmap.pixmaps.get(((IntBuffer)pixels).get(0));
    gl.texImage2D(target, level, internalformat, format, type, pixmap.getCanvasElement());
  }

  @Override
  public void glTexParameterf (int target, int pname, float param) {
    gl.texParameterf(target, pname, param);
  }

  @Override
  public void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type,
    Buffer pixels) {
    Pixmap pixmap = Pixmap.pixmaps.get(((IntBuffer)pixels).get(0));
    gl.texSubImage2D(target, level, xoffset, yoffset, width, height, pixmap.getCanvasElement());
  }

  @Override
  public void glViewport (int x, int y, int width, int height) {
    gl.viewport(x, y, width, height);
  }

  @Override
  public void glAttachShader (int program, int shader) {
    WebGLProgram glProgram = programs.get(program);
    WebGLShader glShader = shaders.get(shader);
    gl.attachShader(glProgram, glShader);
  }

  @Override
  public void glBindAttribLocation (int program, int index, String name) {
    WebGLProgram glProgram = programs.get(program);
    gl.bindAttribLocation(glProgram, index, name);
  }

  @Override
  public void glBindBuffer (int target, int buffer) {
    gl.bindBuffer(target, buffers.get(buffer));
  }

  @Override
  public void glBindFramebuffer (int target, int framebuffer) {
    gl.bindFramebuffer(target, frameBuffers.get(framebuffer));
  }

  @Override
  public void glBindRenderbuffer (int target, int renderbuffer) {
    gl.bindRenderbuffer(target, renderBuffers.get(renderbuffer));
  }

  @Override
  public void glBlendColor (float red, float green, float blue, float alpha) {
    gl.blendColor(red, green, blue, alpha);
  }

  @Override
  public void glBlendEquation (int mode) {
    gl.blendEquation(mode);
  }

  @Override
  public void glBlendEquationSeparate (int modeRGB, int modeAlpha) {
    gl.blendEquationSeparate(modeRGB, modeAlpha);
  }

  @Override
  public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
    gl.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
  }

  @Override
  public void glBufferData (int target, int size, Buffer data, int usage) {
    if (data instanceof FloatBuffer) {
      gl.bufferData(target, copy((FloatBuffer)data), usage);
    } else if (data instanceof ShortBuffer) {
      gl.bufferData(target, copy((ShortBuffer)data), usage);
    } else {
      throw new GdxRuntimeException("Can only cope with FloatBuffer and ShortBuffer at the moment");
    }
  }

  @Override
  public void glBufferSubData (int target, int offset, int size, Buffer data) {
    if (data instanceof FloatBuffer) {
      gl.bufferSubData(target, offset, copy((FloatBuffer)data));
    } else if (data instanceof ShortBuffer) {
      gl.bufferSubData(target, offset, copy((ShortBuffer)data));
    } else {
      throw new GdxRuntimeException("Can only cope with FloatBuffer and ShortBuffer at the moment");
    }
  }

  @Override
  public int glCheckFramebufferStatus (int target) {
    return gl.checkFramebufferStatus(target);
  }

  @Override
  public void glCompileShader (int shader) {
    WebGLShader glShader = shaders.get(shader);
    gl.compileShader(glShader);
  }

  @Override
  public int glCreateProgram () {
    WebGLProgram program = gl.createProgram();
    return allocateProgramId(program);
  }

  @Override
  public int glCreateShader (int type) {
    WebGLShader shader = gl.createShader(type);
    return allocateShaderId(shader);
  }

  @Override
  public void glDeleteBuffers (int n, IntBuffer buffers) {
    for (int i = 0; i < n; i++) {
      int id = buffers.get();
      WebGLBuffer buffer = this.buffers.get(id);
      deallocateBufferId(id);
      gl.deleteBuffer(buffer);
    }
  }

  @Override
  public void glDeleteFramebuffers (int n, IntBuffer framebuffers) {
    for (int i = 0; i < n; i++) {
      int id = framebuffers.get();
      WebGLFramebuffer fb = this.frameBuffers.get(id);
      deallocateFrameBufferId(id);
      gl.deleteFramebuffer(fb);
    }
  }

  @Override
  public void glDeleteProgram (int program) {
    WebGLProgram prog = programs.get(program);
    deallocateProgramId(program);
    gl.deleteProgram(prog);
  }

  @Override
  public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) {
    for (int i = 0; i < n; i++) {
      int id = renderbuffers.get();
      WebGLRenderbuffer rb = this.renderBuffers.get(id);
      deallocateRenderBufferId(id);
      gl.deleteRenderbuffer(rb);
    }
  }

  @Override
  public void glDeleteShader (int shader) {
    WebGLShader sh = shaders.get(shader);
    deallocateShaderId(shader);
    gl.deleteShader(sh);
  }

  @Override
  public void glDetachShader (int program, int shader) {
    gl.detachShader(programs.get(program), shaders.get(shader));
  }

  @Override
  public void glDisableVertexAttribArray (int index) {
    gl.disableVertexAttribArray(index);
  }

  @Override
  public void glDrawElements (int mode, int count, int type, int indices) {
    gl.drawElements(mode, count, type, indices);
  }

  @Override
  public void glEnableVertexAttribArray (int index) {
    gl.enableVertexAttribArray(index);
  }

  @Override
  public void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer) {
    gl.framebufferRenderbuffer(target, attachment, renderbuffertarget, renderBuffers.get(renderbuffer));
  }

  @Override
  public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) {
    gl.framebufferTexture2D(target, attachment, textarget, textures.get(texture), level);
  }

  @Override
  public void glGenBuffers (int n, IntBuffer buffers) {
    for (int i = 0; i < n; i++) {
      WebGLBuffer buffer = gl.createBuffer();
      int id = allocateBufferId(buffer);
      buffers.put(id);
    }
  }

  @Override
  public void glGenerateMipmap (int target) {
    gl.generateMipmap(target);
  }

  @Override
  public void glGenFramebuffers (int n, IntBuffer framebuffers) {
    for (int i = 0; i < n; i++) {
      WebGLFramebuffer fb = gl.createFramebuffer();
      int id = allocateFrameBufferId(fb);
      framebuffers.put(id);
    }
  }

  @Override
  public void glGenRenderbuffers (int n, IntBuffer renderbuffers) {
    for (int i = 0; i < n; i++) {
      WebGLRenderbuffer rb = gl.createRenderbuffer();
      int id = allocateRenderBufferId(rb);
      renderbuffers.put(id);
    }
  }

  @Override
  public String glGetActiveAttrib (int program, int index, IntBuffer size, Buffer type) {
    WebGLActiveInfo activeAttrib = gl.getActiveAttrib(programs.get(program), index);
    size.put(activeAttrib.getSize());
    ((IntBuffer)type).put(activeAttrib.getType());
    return activeAttrib.getName();
  }

  @Override
  public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) {
    WebGLActiveInfo activeUniform = gl.getActiveUniform(programs.get(program), index);
    size.put(activeUniform.getSize());
    ((IntBuffer)type).put(activeUniform.getType());
    return activeUniform.getName();
  }

  @Override
  public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) {
    // FIXME
    throw new GdxRuntimeException("not implemented");
  }

  @Override
  public int glGetAttribLocation (int program, String name) {
    WebGLProgram prog = programs.get(program);
    return gl.getAttribLocation(prog, name);
  }

  @Override
  public void glGetBooleanv (int pname, Buffer params) {
    throw new GdxRuntimeException("glGetBoolean not supported by GWT WebGL backend");
  }

  @Override
  public void glGetBufferParameteriv (int target, int pname, IntBuffer params) {
    // FIXME
    throw new GdxRuntimeException("not implemented");
  }

  @Override
  public void glGetFloatv (int pname, FloatBuffer params) {
    throw new GdxRuntimeException("glGetFloat not supported by GWT WebGL backend");
  }

  @Override
  public void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params) {
    // FIXME
    throw new GdxRuntimeException("not implemented");
  }

  @Override
  public void glGetProgramiv (int program, int pname, IntBuffer params) {
    if (pname == GL20.GL_DELETE_STATUS || pname == GL20.GL_LINK_STATUS || pname == GL20.GL_VALIDATE_STATUS) {
      boolean result = gl.getProgramParameterb(programs.get(program), pname);
      params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
    } else {
      params.put(gl.getProgramParameteri(programs.get(program), pname));
    }
  }

  @Override
  public String glGetProgramInfoLog (int program) {
    return gl.getProgramInfoLog(programs.get(program));
  }

  @Override
  public void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params) {
    // FIXME
    throw new GdxRuntimeException("not implemented");
  }

  @Override
  public void glGetShaderiv (int shader, int pname, IntBuffer params) {
    if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) {
      boolean result = gl.getShaderParameterb(shaders.get(shader), pname);
      params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
    } else {
      int result = gl.getShaderParameteri(shaders.get(shader), pname);
      params.put(result);
    }
  }

  @Override
  public String glGetShaderInfoLog (int shader) {
    return gl.getShaderInfoLog(shaders.get(shader));
  }

  @Override
  public void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) {
    throw new GdxRuntimeException("glGetShaderPrecisionFormat not supported by GWT WebGL backend");
  }

  @Override
  public void glGetTexParameterfv (int target, int pname, FloatBuffer params) {
    throw new GdxRuntimeException("glGetTexParameter not supported by GWT WebGL backend");
  }

  @Override
  public void glGetTexParameteriv (int target, int pname, IntBuffer params) {
    throw new GdxRuntimeException("glGetTexParameter not supported by GWT WebGL backend");
  }

  @Override
  public void glGetUniformfv (int program, int location, FloatBuffer params) {
    // FIXME
    throw new GdxRuntimeException("not implemented");
  }

  @Override
  public void glGetUniformiv (int program, int location, IntBuffer params) {
    // FIXME
    throw new GdxRuntimeException("not implemented");
  }

  @Override
  public int glGetUniformLocation (int program, String name) {
    WebGLUniformLocation location = gl.getUniformLocation(programs.get(program), name);
    return allocateUniformLocationId(program, location);
  }

  @Override
  public void glGetVertexAttribfv (int index, int pname, FloatBuffer params) {
    // FIXME
    throw new GdxRuntimeException("not implemented");
  }

  @Override
  public void glGetVertexAttribiv (int index, int pname, IntBuffer params) {
    // FIXME
    throw new GdxRuntimeException("not implemented");
  }

  @Override
  public void glGetVertexAttribPointerv (int index, int pname, Buffer pointer) {
    throw new GdxRuntimeException("glGetVertexAttribPointer not supported by GWT WebGL backend");
  }

  @Override
  public boolean glIsBuffer (int buffer) {
    return gl.isBuffer(buffers.get(buffer));
  }

  @Override
  public boolean glIsEnabled (int cap) {
    return gl.isEnabled(cap);
  }

  @Override
  public boolean glIsFramebuffer (int framebuffer) {
    return gl.isFramebuffer(frameBuffers.get(framebuffer));
  }

  @Override
  public boolean glIsProgram (int program) {
    return gl.isProgram(programs.get(program));
  }

  @Override
  public boolean glIsRenderbuffer (int renderbuffer) {
    return gl.isRenderbuffer(renderBuffers.get(renderbuffer));
  }

  @Override
  public boolean glIsShader (int shader) {
    return gl.isShader(shaders.get(shader));
  }

  @Override
  public boolean glIsTexture (int texture) {
    return gl.isTexture(textures.get(texture));
  }

  @Override
  public void glLinkProgram (int program) {
    gl.linkProgram(programs.get(program));
  }

  @Override
  public void glReleaseShaderCompiler () {
    throw new GdxRuntimeException("not implemented");
  }

  @Override
  public void glRenderbufferStorage (int target, int internalformat, int width, int height) {
    gl.renderbufferStorage(target, internalformat, width, height);
  }

  @Override
  public void glSampleCoverage (float value, boolean invert) {
    gl.sampleCoverage(value, invert);
  }

  @Override
  public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
    throw new GdxRuntimeException("glShaderBinary not supported by GWT WebGL backend");
  }

  @Override
  public void glShaderSource (int shader, String source) {
    gl.shaderSource(shaders.get(shader), source);
  }

  @Override
  public void glStencilFuncSeparate (int face, int func, int ref, int mask) {
    gl.stencilFuncSeparate(face, func, ref, mask);
  }

  @Override
  public void glStencilMaskSeparate (int face, int mask) {
    gl.stencilMaskSeparate(face, mask);
  }

  @Override
  public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) {
    gl.stencilOpSeparate(face, fail, zfail, zpass);
  }

  @Override
  public void glTexParameterfv (int target, int pname, FloatBuffer params) {
    gl.texParameterf(target, pname, params.get());
  }

  @Override
  public void glTexParameteri (int target, int pname, int param) {
    gl.texParameterf(target, pname, param);
  }

  @Override
  public void glTexParameteriv (int target, int pname, IntBuffer params) {
    gl.texParameterf(target, pname, params.get());
  }

  @Override
  public void glUniform1f (int location, float x) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform1f(loc, x);
  }

  @Override
  public void glUniform1fv (int location, int count, FloatBuffer v) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform1fv(loc, copy(v));
  }

  @Override
  public void glUniform1i (int location, int x) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform1i(loc, x);
  }

  @Override
  public void glUniform1iv (int location, int count, IntBuffer v) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform1iv(loc, copy(v));
  }

  @Override
  public void glUniform2f (int location, float x, float y) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform2f(loc, x, y);
  }

  @Override
  public void glUniform2fv (int location, int count, FloatBuffer v) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform2fv(loc, copy(v));
  }

  @Override
  public void glUniform2i (int location, int x, int y) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform2i(loc, x, y);
  }

  @Override
  public void glUniform2iv (int location, int count, IntBuffer v) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform2iv(loc, copy(v));
  }

  @Override
  public void glUniform3f (int location, float x, float y, float z) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform3f(loc, x, y, z);
  }

  @Override
  public void glUniform3fv (int location, int count, FloatBuffer v) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform3fv(loc, copy(v));
  }

  @Override
  public void glUniform3i (int location, int x, int y, int z) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform3i(loc, x, y, z);
  }

  @Override
  public void glUniform3iv (int location, int count, IntBuffer v) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform3iv(loc, copy(v));
  }

  @Override
  public void glUniform4f (int location, float x, float y, float z, float w) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform4f(loc, x, y, z, w);
  }

  @Override
  public void glUniform4fv (int location, int count, FloatBuffer v) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform4fv(loc, copy(v));
  }

  @Override
  public void glUniform4i (int location, int x, int y, int z, int w) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform4i(loc, x, y, z, w);
  }

  @Override
  public void glUniform4iv (int location, int count, IntBuffer v) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniform4iv(loc, copy(v));
  }

  @Override
  public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniformMatrix2fv(loc, transpose, copy(value));
  }

  @Override
  public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniformMatrix3fv(loc, transpose, copy(value));
  }

  @Override
  public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
    WebGLUniformLocation loc = getUniformLocation(location);
    gl.uniformMatrix4fv(loc, transpose, copy(value));
  }

  @Override
  public void glUseProgram (int program) {
    currProgram = program;
    gl.useProgram(programs.get(program));
  }

  @Override
  public void glValidateProgram (int program) {
    gl.validateProgram(programs.get(program));
  }

  @Override
  public void glVertexAttrib1f (int indx, float x) {
    gl.vertexAttrib1f(indx, x);
  }

  @Override
  public void glVertexAttrib1fv (int indx, FloatBuffer values) {
    gl.vertexAttrib1fv(indx, copy(values));
  }

  @Override
  public void glVertexAttrib2f (int indx, float x, float y) {
    gl.vertexAttrib2f(indx, x, y);
  }

  @Override
  public void glVertexAttrib2fv (int indx, FloatBuffer values) {
    gl.vertexAttrib2fv(indx, copy(values));
  }

  @Override
  public void glVertexAttrib3f (int indx, float x, float y, float z) {
    gl.vertexAttrib3f(indx, x, y, z);
  }

  @Override
  public void glVertexAttrib3fv (int indx, FloatBuffer values) {
    gl.vertexAttrib3fv(indx, copy(values));
  }

  @Override
  public void glVertexAttrib4f (int indx, float x, float y, float z, float w) {
    gl.vertexAttrib4f(indx, x, y, z, w);
  }

  @Override
  public void glVertexAttrib4fv (int indx, FloatBuffer values) {
    gl.vertexAttrib4fv(indx, copy(values));
  }

  @Override
  public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer ptr) {
    throw new GdxRuntimeException("not implemented, vertex arrays aren't support in WebGL it seems");
  }

  @Override
  public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr) {
    gl.vertexAttribPointer(indx, size, type, normalized, stride, ptr);
  }
}
TOP

Related Classes of com.badlogic.gdx.backends.gwt.GwtGL20

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.