Package com.badlogic.gdx.utils.viewport

Source Code of com.badlogic.gdx.utils.viewport.ScalingViewport

/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/

package com.badlogic.gdx.utils.viewport;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Scaling;

/** A viewport that scales the world using {@link Scaling}.
* <p>
* {@link Scaling#fit} keeps the aspect ratio by scaling the world up to fit the screen, adding black bars (letterboxing) for the
* remaining space.
* <p>
* {@link Scaling#fill} keeps the aspect ratio by scaling the world up to take the whole screen (some of the world may be off
* screen).
* <p>
* {@link Scaling#stretch} does not keep the aspect ratio, the world is scaled to take the whole screen.
* <p>
* {@link Scaling#none} keeps the aspect ratio by using a fixed size world (the world may not fill the screen or some of the world
* may be off screen).
* @author Daniel Holderbaum
* @author Nathan Sweet */
public class ScalingViewport extends Viewport {
  private Scaling scaling;

  /** Creates a new viewport using a new {@link OrthographicCamera}. */
  public ScalingViewport (Scaling scaling, float worldWidth, float worldHeight) {
    this(scaling, worldWidth, worldHeight, new OrthographicCamera());
  }

  public ScalingViewport (Scaling scaling, float worldWidth, float worldHeight, Camera camera) {
    this.scaling = scaling;
    setWorldSize(worldWidth, worldHeight);
    setCamera(camera);
  }

  @Override
  public void update (int screenWidth, int screenHeight, boolean centerCamera) {
    Vector2 scaled = scaling.apply(getWorldWidth(), getWorldHeight(), screenWidth, screenHeight);
    int viewportWidth = Math.round(scaled.x);
    int viewportHeight = Math.round(scaled.y);

    // Center.
    setScreenBounds((screenWidth - viewportWidth) / 2, (screenHeight - viewportHeight) / 2, viewportWidth, viewportHeight);

    apply(centerCamera);
  }

  public Scaling getScaling () {
    return scaling;
  }

  public void setScaling (Scaling scaling) {
    this.scaling = scaling;
  }
}
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