Package ca.eandb.jmist.framework.shader

Source Code of ca.eandb.jmist.framework.shader.EdgeShader

/**
* Java Modular Image Synthesis Toolkit (JMIST)
* Copyright (C) 2008-2013 Bradley W. Kimmel
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package ca.eandb.jmist.framework.shader;

import ca.eandb.jmist.framework.Shader;
import ca.eandb.jmist.framework.ShadingContext;
import ca.eandb.jmist.framework.color.Color;
import ca.eandb.jmist.framework.color.Spectrum;
import ca.eandb.jmist.framework.color.WavelengthPacket;
import ca.eandb.jmist.math.Vector3;

/**
* @author brad
*
*/
public final class EdgeShader implements Shader {

  /**
   * Serialization version ID.
   */
  private static final long serialVersionUID = -2391452537161495498L;

  private final Spectrum edgeColor;

  private final Spectrum interiorColor;

  private final double threshold;

  /**
   * @param edgeColor
   * @param interiorColor
   * @param threshold
   */
  public EdgeShader(Spectrum edgeColor, Spectrum interiorColor, double threshold) {
    this.edgeColor = edgeColor;
    this.interiorColor = interiorColor;
    this.threshold = threshold;
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.Shader#shade(ca.eandb.jmist.framework.ShadingContext)
   */
  public Color shade(ShadingContext sc) {
    WavelengthPacket lambda = sc.getWavelengthPacket();
    Vector3 n = sc.getNormal();
    Vector3 v = sc.getIncident().opposite();
    return Math.abs(n.dot(v)) < threshold ? edgeColor.sample(lambda) : interiorColor.sample(lambda);
  }

}
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