Package ca.eandb.jmist.framework.scene

Source Code of ca.eandb.jmist.framework.scene.MaterialSceneElement

/**
* Java Modular Image Synthesis Toolkit (JMIST)
* Copyright (C) 2008-2013 Bradley W. Kimmel
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package ca.eandb.jmist.framework.scene;

import ca.eandb.jmist.framework.Illuminable;
import ca.eandb.jmist.framework.Light;
import ca.eandb.jmist.framework.LightSample;
import ca.eandb.jmist.framework.Material;
import ca.eandb.jmist.framework.Modifier;
import ca.eandb.jmist.framework.Random;
import ca.eandb.jmist.framework.SceneElement;
import ca.eandb.jmist.framework.Shader;
import ca.eandb.jmist.framework.ShadingContext;
import ca.eandb.jmist.framework.SurfacePoint;
import ca.eandb.jmist.framework.color.Color;
import ca.eandb.jmist.framework.color.WavelengthPacket;
import ca.eandb.jmist.framework.light.AbstractLight;
import ca.eandb.jmist.framework.light.PointLightSample;
import ca.eandb.jmist.framework.modifier.CompositeModifier;
import ca.eandb.jmist.framework.modifier.ShaderModifier;
import ca.eandb.jmist.framework.path.LightNode;
import ca.eandb.jmist.framework.path.PathInfo;
import ca.eandb.jmist.framework.path.ScaledLightNode;
import ca.eandb.jmist.framework.path.SurfaceLightNode;
import ca.eandb.jmist.framework.shader.MinimalShadingContext;
import ca.eandb.jmist.math.Point3;
import ca.eandb.jmist.math.Vector3;

/**
* A decorator <code>SceneElement</code> that applies a <code>Material</code>
* to the underlying <code>SceneElement</code>.
* @see Material
* @author Brad Kimmel
*/
public final class MaterialSceneElement extends ModifierSceneElement {

  /**
   * Serialization version ID.
   */
  private static final long serialVersionUID = -3086927820777987668L;

  private final Material material;

  public MaterialSceneElement(Material material, SceneElement inner) {
    super(new MaterialModifier(material), inner);
    this.material = material;
  }

  public MaterialSceneElement(Material material, Shader shader, SceneElement inner) {
    super(new CompositeModifier().addModifier(new MaterialModifier(material)).addModifier(new ShaderModifier(shader)), inner);
    this.material = material;
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.scene.SceneElementDecorator#createLight()
   */
  @Override
  public Light createLight() {
    if (!material.isEmissive()) {
      return null;
    }

    final double surfaceArea = getSurfaceArea();

    return new AbstractLight() {

      private static final long serialVersionUID = -2578460152471816304L;

      public void illuminate(SurfacePoint x, WavelengthPacket lambda, Random rng, Illuminable target) {

        ShadingContext context = new MinimalShadingContext(rng);
        generateImportanceSampledSurfacePoint(x, context, rng.next(), rng.next(), rng.next());
        context.getModifier().modify(context);

        Point3 p = context.getPosition();
        Material mat = material;//context.getMaterial();
        Vector3 v = x.getPosition().unitVectorFrom(p);
        Vector3 n = context.getShadingNormal();
        double d2 = x.getPosition().squaredDistanceTo(p);
        double atten = Math.max(n.dot(v), 0.0) * surfaceArea / (4.0 * Math.PI * d2);
        Color ri = mat.emission(context, v, lambda).times(atten);

        LightSample sample = new PointLightSample(x, p, ri);

        target.addLightSample(sample);

      }

      public LightNode sample(PathInfo pathInfo, double ru, double rv, double rj) {
        ShadingContext context = new MinimalShadingContext(null);
        generateRandomSurfacePoint(context, ru, rv, rj);
        context.getModifier().modify(context);

        return ScaledLightNode.create(1.0 / surfaceArea,
            new SurfaceLightNode(pathInfo, context, ru, rv, rj), rj);
      }

      public double getSamplePDF(SurfacePoint x, PathInfo pathInfo) {
        return 1.0 / surfaceArea;
      }

    };
  }

//  /* (non-Javadoc)
//   * @see ca.eandb.jmist.framework.scene.SceneElementDecorator#isEmissive()
//   */
//  @Override
//  public boolean isEmissive() {
//    return material.isEmissive();
//  }

  private static final class MaterialModifier implements Modifier {

    /**
     * Serialization version ID.
     */
    private static final long serialVersionUID = -2275096890951731906L;

    private final Material material;

    /**
     * @param material
     */
    public MaterialModifier(Material material) {
      this.material = material;
    }

    public void modify(ShadingContext context) {
      context.setMaterial(material);
    }

  }

}
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