Package ca.eandb.jmist.framework.material.biospec

Source Code of ca.eandb.jmist.framework.material.biospec.LayeredMaterial

/**
* Java Modular Image Synthesis Toolkit (JMIST)
* Copyright (C) 2008-2013 Bradley W. Kimmel
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package ca.eandb.jmist.framework.material.biospec;

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;

import ca.eandb.jmist.framework.Material;
import ca.eandb.jmist.framework.Random;
import ca.eandb.jmist.framework.ScatteredRay;
import ca.eandb.jmist.framework.SurfacePoint;
import ca.eandb.jmist.framework.color.Color;
import ca.eandb.jmist.framework.color.WavelengthPacket;
import ca.eandb.jmist.framework.material.OpaqueMaterial;
import ca.eandb.jmist.framework.random.SimpleRandom;
import ca.eandb.jmist.framework.random.ThreadLocalRandom;
import ca.eandb.jmist.math.Vector3;

/**
* A <code>SurfaceScatterer</code> constructed by layering child
* <code>SurfaceScatterer</code>s.
* @author Brad Kimmel
*/
public final class LayeredMaterial extends OpaqueMaterial {

  /** Serialization version ID. */
  private static final long serialVersionUID = -8457484575034697420L;

  /**
   * A <code>List</code> of the <code>SurfaceScatterer</code>s representing
   * the layers of this <code>SurfaceScatterer</code>.
   */
  private final List<Material> layers = new ArrayList<Material>();

  private final Random rnd = new ThreadLocalRandom(new SimpleRandom());

  /**
   * Adds a <code>SurfaceScatterer</code> as a new layer on the top.
   * @param e The <code>SurfaceScatterer</code> to add as the new top layer.
   * @return This <code>LayeredSurfaceScatterer</code>.
   */
  public LayeredMaterial addLayerToTop(Material e) {
    layers.add(0, e);
    return this;
  }

  /**
   * Adds a <code>SurfaceScatterer</code> as a new layer on the bottom.
   * @param e The <code>SurfaceScatterer</code> to add as the new bottom
   *     layer.
   * @return This <code>LayeredSurfaceScatterer</code>.
   */
  public LayeredMaterial addLayerToBottom(Material e) {
    layers.add(e);
    return this;
  }

  /** Removes all layers. */
  public void clear() {
    layers.clear();
  }

  /**
   * Gets the number of layers.
   * @return The number of layers.
   */
  public int getNumLayers() {
    return layers.size();
  }

  /**
   * Gets the <code>List</code> of layers that comprise this
   * <code>LayeredSurfaceScatterer</code>.  The returned list is
   * unmodifiable.
   * @return The <code>List</code> of layers that comprise this
   *     <code>LayeredSurfaceScatterer</code>.
   */
  public List<Material> getLayers() {
    return Collections.unmodifiableList(layers);
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.material.AbstractMaterial#scatter(ca.eandb.jmist.framework.SurfacePoint, ca.eandb.jmist.math.Vector3, boolean, ca.eandb.jmist.framework.color.WavelengthPacket, double, double, double)
   */
  @Override
  public ScatteredRay scatter(SurfacePoint x, Vector3 v, boolean adjoint,
      WavelengthPacket lambda, double ru, double rv, double rj) {

    Vector3 N = x.getNormal();
    int  depth = (v.dot(N) > 0.0) ? (layers.size() - 1) : 0;
    int dir;

    ScatteredRay sr;
    Color col = lambda.getColorModel().getWhite(lambda);

    do  {

      Material layer = layers.get(depth);
      sr = layer.scatter(x, v, adjoint, lambda, rnd.next(), rnd.next(), rnd.next());

      if (sr == null) return null;
      v = sr.getRay().direction();

      dir = (v.dot(N) > 0.0) ? -1 : 1;
      depth += dir;

      col = col.times(sr.getColor());

    } while (depth >= 0 && depth < layers.size());

    return depth < 0
      ? ScatteredRay.diffuse(sr.getRay(), col, 1.0)
      : ScatteredRay.transmitDiffuse(sr.getRay(), col, 1.0);
  }

}
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