/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.headless.mock.input;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.Pixmap;
/** The headless backend does its best to mock elements. This is intended to make code-sharing between
* server and client as simple as possible.
*/
public class MockInput implements Input {
@Override
public float getAccelerometerX() {
return 0;
}
@Override
public float getAccelerometerY() {
return 0;
}
@Override
public float getAccelerometerZ() {
return 0;
}
@Override
public int getX() {
return 0;
}
@Override
public int getX(int pointer) {
return 0;
}
@Override
public int getDeltaX() {
return 0;
}
@Override
public int getDeltaX(int pointer) {
return 0;
}
@Override
public int getY() {
return 0;
}
@Override
public int getY(int pointer) {
return 0;
}
@Override
public int getDeltaY() {
return 0;
}
@Override
public int getDeltaY(int pointer) {
return 0;
}
@Override
public boolean isTouched() {
return false;
}
@Override
public boolean justTouched() {
return false;
}
@Override
public boolean isTouched(int pointer) {
return false;
}
@Override
public boolean isButtonPressed(int button) {
return false;
}
@Override
public boolean isKeyPressed(int key) {
return false;
}
@Override
public void getTextInput(TextInputListener listener, String title, String text) {
}
@Override
public void getPlaceholderTextInput(TextInputListener listener, String title, String placeholder) {
}
@Override
public void setOnscreenKeyboardVisible(boolean visible) {
}
@Override
public void vibrate(int milliseconds) {
}
@Override
public void vibrate(long[] pattern, int repeat) {
}
@Override
public void cancelVibrate() {
}
@Override
public float getAzimuth() {
return 0;
}
@Override
public float getPitch() {
return 0;
}
@Override
public float getRoll() {
return 0;
}
@Override
public void getRotationMatrix(float[] matrix) {
}
@Override
public long getCurrentEventTime() {
return 0;
}
@Override
public void setCatchBackKey(boolean catchBack) {
}
@Override
public void setCatchMenuKey(boolean catchMenu) {
}
@Override
public void setInputProcessor(InputProcessor processor) {
}
private InputProcessor mockInputProcessor;
@Override
public InputProcessor getInputProcessor() {
if (mockInputProcessor == null) {
mockInputProcessor = new InputAdapter();
}
return mockInputProcessor;
}
@Override
public boolean isPeripheralAvailable(Peripheral peripheral) {
return false;
}
@Override
public int getRotation() {
return 0;
}
@Override
public Orientation getNativeOrientation() {
return Orientation.Landscape;
}
@Override
public void setCursorCatched(boolean catched) {
}
@Override
public boolean isCursorCatched() {
return false;
}
@Override
public void setCursorPosition(int x, int y) {
}
@Override
public void setCursorImage(Pixmap pixmap, int xHotspot, int yHotspot) {
}
}