/**
* Copyright (c) 2008-2012 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
package com.ardor3d.renderer.pass;
import java.util.List;
import com.ardor3d.image.Texture;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.TextureRenderer;
import com.ardor3d.scenegraph.Spatial;
/**
* <code>RenderPass</code> renders the spatials attached to it as normal, including rendering the renderqueue at the end
* of the pass.
*/
public class RenderPass extends Pass {
private static final long serialVersionUID = 1L;
@Override
public void doRender(final Renderer r) {
for (int i = 0, sSize = _spatials.size(); i < sSize; i++) {
final Spatial s = _spatials.get(i);
r.draw(s);
}
r.renderBuckets();
}
@Override
public void doRender(final TextureRenderer r, final int clear, final List<Texture> texs) {
r.render(_spatials, texs, clear);
}
}