/**
* Copyright (c) 2008-2012 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
package com.ardor3d.input.logical;
import com.ardor3d.annotation.Immutable;
import com.ardor3d.input.InputState;
import com.ardor3d.input.Key;
import com.google.common.base.Predicate;
/**
* A condition that is true if a given key was pressed when going from the previous input state to the current one.
*/
@Immutable
public final class KeyPressedCondition implements Predicate<TwoInputStates> {
private final Key key;
/**
* Construct a new KeyPressedCondition.
*
* @param key
* the key that should be held
* @throws NullPointerException
* if the key is null
*/
public KeyPressedCondition(final Key key) {
if (key == null) {
throw new NullPointerException();
}
this.key = key;
}
public boolean apply(final TwoInputStates states) {
final InputState currentState = states.getCurrent();
final InputState previousState = states.getPrevious();
return currentState.getKeyboardState().getKeysPressedSince(previousState.getKeyboardState()).contains(key);
}
}