Package jm.audio.synth

Source Code of jm.audio.synth.Oscillator

/*

<This Java Class is part of the jMusic API version 1.5, March 2004.>

Copyright (C) 2000 Andrew Sorensen & Andrew Brown

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or any
later version.

This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/

package jm.audio.synth;

import jm.audio.AOException;
import jm.audio.AudioObject;
import jm.audio.Instrument;

/**
* The Oscillator class can generate steady tones with
* various wave shapes, inlcuding sine, cosine, triangle, sawtooth,
* pulse wave, square, and more.
* The Oscillator class can be used as a primary object at the start of
* an audio chain, or as a object within the chain who's frequency or
* amplitude is modulated by an earlier object.
*
* @author Andrew Sorensen and Andrew Brown
* @version 1.0, Sun Feb 25 18:42:52  2001
*/
public class Oscillator extends AudioObject {
    //----------------------------------------------
    // Attributes
    //----------------------------------------------
    /**
     * The constant that represents the sine wave form
     */
    public static final int SINE_WAVE = 0;
    /**
     * which waveform to use
     */
    private int waveType = SINE_WAVE;
    /**
     * The constant that represents the cosine wave form
     */
    public static final int COSINE_WAVE = 1;
    /**
     * The constant that represents the triangle wave form
     */
    public static final int TRIANGLE_WAVE = 2;
    /**
     * The constant that represents the square wave form
     */
    public static final int SQUARE_WAVE = 3;
    /**
     * The constant that represents the sawtooth wave form
     */
    public static final int SAWTOOTH_WAVE = 4;
    /**
     * The constant that represents the inverse sawtooth wave form
     */
    public static final int SAWDOWN_WAVE = 5;
    /**
     * The constant that represents the exponential sawtooth wave form
     */
    public static final int SABERSAW_WAVE = 6;
    /* modulation sources */
    /**
     * The constant that represents the sine wave form.
     * The pulse width can be set using setPulseWidth() method.
     */
    public static final int PULSE_WAVE = 7;
    /**
     * Use the modulation source to change the amplitude of this oscillator
     */
    public static final int AMPLITUDE = 0;
    /**
     * Use the modulation source to change the frequency of this oscillator
     */
    public static final int FREQUENCY = 1;
    /**
     * how many samples to we skip while passing through the Oscillator
     */
    private float si;
    /**
     * what is the phase of the Oscillator to start at
     */
    private float phase;
    /**
     * If we have one input is at amp(0) or freq(1) ?
     */
    private int choice;
    /**
     * Value to use as a fixed amplitude for the Oscillator.
     */
    private float amp = (float) 1.0;
    /**
     * Value to use as a fixed frequency for the Oscillator.
     */
    private float frq = (float) -1.0;
    /**
     * Frequency ratio allows an incoming note's pitch to be adjusted to a
     * fixed ratio amount
     */
    private float frqRatio = (float) 1.0;
    /**
     * The width of the positive part of the pulse wave
     */
    private double pulseWidth = 0.15;

    //----------------------------------------------
    // Constructors
    //----------------------------------------------

    /**
     * This constructor sets the Oscillator to act as
     * a processor object taking in two inputs. Input
     * one is defined as amplitude and input two is
     * defined as frequency.
     *
     * @param two AudioObjecs as input
     * @throws AOException thrown when two many inputs are attached
     */
    public Oscillator(AudioObject[] ao) throws AOException {
        super(ao, "[Oscillator]");
        if (ao.length > 2) throw new AOException(this.name, 1);
    }

    /**
     * This constructor sets the Oscillator to act as
     * a processor object taking in one input. That
     * input can be either amplitude(0) or frequency(1)
     * and is defined by the choice variable (int).
     *
     * @param ao       the one input audio object
     * @param waveType the type of timbre to generate
     * @param choice   Is this input amplitude(0) or frequency(1)
     */
    public Oscillator(AudioObject ao, int waveType, int choice) {
        super(ao, "[Oscillator]");
        this.waveType = waveType;
        this.choice = choice;
    }

    /**
     * This constructor sets the Oscillator to act as
     * a processor object taking in one input. That
     * input can be either amplitude(0) or frequency(1)
     * and is defined by the choice variable (int).
     *
     * @param ao       the one input audio object
     * @param waveType the type of timbre to generate
     * @param choice   Is this input amplitude(0) or frequency(1)
     * @param val      is used to set a fixed frequency or amplitude based
     *                 on the result of choice
     *                 (choice=0 for example will set a fixed frequency)
     */
    public Oscillator(AudioObject ao, int waveType, int choice, double val) {
        super(ao, "[Oscillator]");
        this.waveType = waveType;
        this.choice = choice;
        if (choice == 1) {
            this.frq = (float) val;
        } else {
            this.amp = (float) val;
        }
    }

    /**
     * This constructor sets this Oscillator up as a generator
     * using default parameters
     *
     * @param Instrument the instance this is associated with 'this'
     */
    public Oscillator(Instrument inst) {
        this(inst, SINE_WAVE);
    }

    /**
     * This constructor sets this Oscillator up as a generator
     * specifying the type of waveform to use
     *
     * @param Instrument the instance this is associated with 'this'
     * @param waveType   an integer or constant sepcifying the noise type
     */
    public Oscillator(Instrument inst, int waveType) {
        this(inst, waveType, 44100);
    }

    /**
     * This constructor sets this Oscillator up as a generator
     * specifying the type of waveform and sample rate to use
     *
     * @param Instrument the instance this is associated with 'this'
     * @param waveType   an integer or constant sepcifying the noise type
     * @param sampleRate an int that sets the sample rate in samples per second
     */
    public Oscillator(Instrument inst, int waveType, int sampleRate) {
        this(inst, waveType, sampleRate, 1);
    }

    /**
     * This constructor sets this Oscillator up as a generator
     * specifying the type of waveform and sample rate to use
     *
     * @param Instrument the instance this is associated with 'this'
     * @param waveType   an integer or constant sepcifying the noise type
     * @param sampleRate an int that sets the sample rate in samples per second
     * @param cahannels  1 for mono 2 for stereo etc.
     */
    public Oscillator(Instrument inst, int waveType, int sampleRate, int channels) {
        super(inst, sampleRate, "[Oscillator]");
        this.waveType = waveType;
        this.channels = channels;
    }

    /**
     * This constructor sets this Oscillator up as a generator
     * specifying the type of wavetable and ferquency
     *
     * @param Instrument     the instance this is associated with 'this'
     * @param waveType       an integer or constant sepcifying the noise type
     * @param sampleRate     an int that sets the sample rate in samples per second
     * @param cahannels      1 for mono 2 for stereo etc.
     * @param fixedModChoice Is this input amplitude(0) or frequency(1)
     * @param freqVal        is used to set a fixed frequency or amplitude based on the
     *                       result of choice (choice=0 for example will set a fixed frequency)
     */
    public Oscillator(Instrument inst, int waveType, int sampleRate, int channels, int fixedModChoice, double freqVal) {
        super(inst, sampleRate, "[Oscillator]");
        this.waveType = waveType;
        this.channels = channels;
        this.choice = fixedModChoice;
        if (choice == 1) {
            this.frq = (float) freqVal;
        } else {
            this.amp = (float) freqVal;
        }
    }

    //----------------------------------------------
    // Methods
    //----------------------------------------------

    /**
     * Moves through the Oscillator array (noramally forwards but sometimes
     * backwards) by increments set by si (sample increment value).  This nextWork
     * method can take one or two inputs which are either amplitude, frequency
     * or both (a single input can be assigned to either frequency or amplitude
     * by assigning the choice value to either (0)Amp or (1)Frq in the
     * appropriate constructor.  A Oscillator that takes two inputs expects the
     * first input to be amplitude and the second input to be frequency.
     *
     * @param buffer The sample buffer.
     */
    public int work(float[] buffer) throws AOException {
        //because Oscillator contains mono sample data we need to pass the same
        //sample information to as many channels as are present.
        int buffneed = buffer.length / channels;
        int ret = 0; //the number of samples to return
        if (inputs == 2) { //Amp and Freq
            float[] ampbuf = new float[buffneed];
            int returned = this.previous[0].nextWork(ampbuf);
            float[] freqbuf = new float[returned];
            if (returned != this.previous[1].work(freqbuf)) {
                throw new AOException(this.name, 0);
            }
            for (int i = 0; ret < buffer.length; i++) {
                setSI(freqbuf[i] * frqRatio); // FM
                float sample = getWaveSample() * this.amp * ampbuf[i]; // AM
                for (int j = 0; j < channels; j++) {
                    buffer[ret++] = sample;
                }
            }
        } else if (inputs == 1 && choice == AMPLITUDE) { //Amp only
            float[] ampbuf = new float[buffneed];
            int returned = this.previous[0].nextWork(ampbuf);
            for (int i = 0; ret < buffer.length; i++) {
                float sample = getWaveSample() * this.amp * ampbuf[i];
                for (int j = 0; j < channels; j++) {
                    buffer[ret++] = sample;
                }
            }
        } else if (inputs == 1 && choice == FREQUENCY) { //Frq only
            //System.out.println("Frq only");
            float[] frqbuf = new float[buffneed];
            int returned = this.previous[0].work(frqbuf);
            for (int i = 0; i < buffneed; i++) {
                setSI(frqbuf[i] * frqRatio);
                float sample = getWaveSample() * this.amp;
                for (int j = 0; j < channels; j++) {
                    buffer[ret++] = sample;
                }
            }
        } else { //no inputs
            //System.out.println("no inputs");
            for (; ret < buffer.length; ) {
                if (choice == FREQUENCY) setSI(this.frq * this.frqRatio);
                float sample = getWaveSample() * this.amp;//Oscillator[(int)phase]*this.amp;
                for (int j = 0; j < channels; j++) {
                    try {
                        buffer[ret++] = sample;
                    } catch (ArrayIndexOutOfBoundsException e) {
                        //This can happen if a non mono signal chain wants
                        //to access the Oscillator as a mono signal
                        //Ignore and skip over
                        //
                        //We do need to remove one back off ret though to return
                        //the right number of samples to return
                        ret--;
                    }
                }
            }
        }
        return ret;
    }

    /**
     */
    public void build() {
        //this.numOfSamples = numOfSamples;
        //System.out.println("Oscillator: NumOfSample = " + numOfSamples);
        if (this.frq < (float) 0.0) {
            // get pitch
            float notesFrq = (float) currentNote.getFrequency();
            // adjust for ratio setting
            notesFrq *= frqRatio;
            this.setSI(notesFrq);
        } else {
            // adjust for ratio setting
            this.frq *= frqRatio;
            this.setSI(this.frq);
        }
    }

    /**
     * Set the parameter of this Oscillator to accept the fixed value
     *
     * @param choiceVal 0 = fixed amplitude, 1 = fixed frequency
     */
    public void setChoice(int choiceVal) {
        this.choice = choiceVal;
    }

    /**
     * Get the fixed amp of this Oscillator
     */
    public float getAmp() {
        return this.amp;
    }

    /**
     * Set the fixed amp of this Oscillator
     *
     * @param amp Fixed value amplitude
     */
    public void setAmp(float amp) {
        this.amp = amp;
        this.choice = AMPLITUDE;
    }

    /**
     * Set the fixed Frequency of this Oscillator
     *
     * @param frq Fixed value frequency
     */
    public void setFrq(float frq) {
        this.frq = frq;
        this.choice = FREQUENCY;
    }

    /**
     * Sets the frequency ratio to alter a notes pitch by
     *
     * @param frqRatio Fixed ratio value to change frequency by
     */
    public void setFrqRatio(double frqRatio) {
        this.frqRatio = (float) frqRatio;
    }

    //------------------------------------------
    // Protected Methods
    //------------------------------------------

    /**
     * Returns the sampling increment which is used
     * to nextWork out how many samples in the Oscillator
     * skip on each pass.
     *
     * @param frequency the frequency used to find si
     */
    protected void setSI(double frequency) {
        // Revoved error check to allow more felxability in FM synthesis
      /*if(frequency <= 0f) {
                System.err.println("Oscillator error: You tried to use a frequency less than zero - woops!");
                System.exit(1);
            } */
        this.si = 2.0f * (float) Math.PI / ((float) this.sampleRate / (float) frequency);
    }

    /**
     * Returns a sample from any of the following waveforms
     */
    protected float getWaveSample() {
        switch (waveType) {
            case SINE_WAVE:
                if (phase < 0) {
                    phase += 2.0f * (float) Math.PI;
                }
                float sample = (float) Math.sin((double) (phase + (2.0f * (float) Math.PI)));
                phase += si;
                if (phase >= (2.0f * (float) Math.PI)) {
                    phase -= 2.0f * (float) Math.PI;
                }
                return sample;
            case COSINE_WAVE:
                if (phase < 0) {
                    phase += 2.0f * (float) Math.PI;
                }
                sample = (float) Math.cos((double) (phase + (2.0f * (float) Math.PI)));
                phase += si;
                if (phase >= (2.0f * (float) Math.PI)) {
                    phase -= 2.0f * (float) Math.PI;
                }
                return sample;

            case TRIANGLE_WAVE:
                sample = 0f;
                if (phase < 0) {
                    phase += 2.0f * (float) Math.PI;
                }
                float position = 0.5f / (float) Math.PI * phase;
                if (position <= 0.25f) {
                    sample = (float) (position * 4.0);
                }
                if (position > 0.25f && position <= 0.75f) {
                    sample = (float) (4.0 * (0.5 - position));
                }
                if (position > 0.75f) {
                    sample = (float) ((position - 1.0) * 4.0);
                }
                phase += si;
                if (phase >= (2.0f * (float) Math.PI)) {
                    phase -= 2.0f * (float) Math.PI;
                }
                return sample;
            case SQUARE_WAVE:
                sample = 0f;
                if (phase < 0) {
                    phase += 2.0f * (float) Math.PI;
                }
                position = 0.5f / (float) Math.PI * phase;
                if (position < 0.5f) {
                    sample = (float) (1.0);
                } else sample = (float) (-1.0);
                phase += si;
                if (phase >= (2.0f * (float) Math.PI)) {
                    phase -= 2.0f * (float) Math.PI;
                }
                return sample;
            case SAWTOOTH_WAVE:
                if (phase < 0) {
                    phase += 2.0f * (float) Math.PI;
                }
                position = (float) (1.0 / Math.PI) * phase;
                sample = (float) (position - 1.0);
                phase += si;
                if (phase >= (2.0f * (float) Math.PI)) {
                    phase -= 2.0f * (float) Math.PI;
                }
                return sample;
            case SAWDOWN_WAVE:
                if (phase < 0) {
                    phase += 2.0f * (float) Math.PI;
                }
                position = (float) (1.0 / Math.PI) * phase;
                sample = (float) (1.0 - position);
                phase += si;
                if (phase >= (2.0f * (float) Math.PI)) {
                    phase -= 2.0f * (float) Math.PI;
                }
                return sample;
            case SABERSAW_WAVE:
                if (phase < 0) {
                    phase += 2.0f * (float) Math.PI;
                }
                position = (float) (0.5 / Math.PI) * phase;
                sample = (float) Math.exp(position) - 2.0f;
                //System.out.println("Position = " + position + " Sample = " + sample);
                phase += si;
                if (phase >= (2.0f * (float) Math.PI)) {
                    phase -= 2.0f * (float) Math.PI;
                }
                return sample;
            case PULSE_WAVE:
                sample = 0f;
                if (phase < 0) {
                    phase += 2.0f * (float) Math.PI;
                }
                position = 0.5f / (float) Math.PI * phase;
                if (position < (float) pulseWidth) {
                    sample = (float) (1.0);
                } else sample = (float) (-1.0);
                phase += si;
                if (phase >= (2.0f * (float) Math.PI)) {
                    phase -= 2.0f * (float) Math.PI;
                }
                return sample;
            default:
                System.err.println("Incorrect oscillator type selected.");
                System.exit(1);
                return 0f;
        }
    }

    /**
     * Specify the positive proportion of the pulse wave
     *
     * @param width A value between 0.0 and 1.0
     */
    public void setPulseWidth(double width) {
        if (width >= 0.0 && width <= 1.0) {
            this.pulseWidth = width;
        } else System.err.println("Pulse wide must be between 0.0 and 1.0");
    }

    /**
     * Specify the initial phase of the waveform
     *
     * @param phase The phase in radians (between 0.0 and 2 * PI)
     */
    public void setPhase(double phase) {
        this.phase = (float) phase;
    }

}
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