Package games.stendhal.server.entity

Source Code of games.stendhal.server.entity.BloodTest

/* $Id: BloodTest.java,v 1.10 2010/09/19 02:39:45 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.entity;

import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertNull;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.maps.MockStendlRPWorld;

import org.junit.BeforeClass;
import org.junit.Test;

public class BloodTest {

  @BeforeClass
  public static void setUp() throws Exception {
    MockStendlRPWorld.get();
   
  }

  /**
   * Tests for describe.
   */
  @Test
  public final void testDescribe() {
    final Blood bl = new Blood();
    assertEquals("You see a pool of blood.", bl.describe());
  }

  /**
   * Tests for bloodStringInt.
   */
  @Test
  public final void testBloodStringInt() {
    final Blood bl = new Blood("blabla", 1);
    assertEquals("blabla", bl.get("class"));
    assertEquals("1", bl.get("amount"));
  }

  /**
   * Tests for onTurnReached.
   */
  @Test
  public final void testOnTurnReached() {
    final StendhalRPZone zone = new StendhalRPZone("testzone");
    final Blood bl = new Blood();
    zone.add(bl);
    assertNotNull(zone.getBlood(0, 0));
    bl.onTurnReached(1);
    assertNull(zone.getBlood(0, 0));
  }

}
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