Package games.stendhal.server.maps.semos.wizardstower

Source Code of games.stendhal.server.maps.semos.wizardstower.GreenNatureWizardNPC

/* $Id: GreenNatureWizardNPC.java,v 1.7 2010/09/19 02:35:23 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.semos.wizardstower;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Silvanus, the nature wizard of the Wizards Tower
*
* see games.stendhal.server.maps.quests.WizardSilvanusPlainQuest
*/
public class GreenNatureWizardNPC implements ZoneConfigurator {

  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildSilvanus(zone);
  }

  private void buildSilvanus(final StendhalRPZone zone) {
    final SpeakerNPC silvanus = new SpeakerNPC("Silvanus") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(10, 4));
        nodes.add(new Node(10, 3));
        nodes.add(new Node(1, 3));
        nodes.add(new Node(9, 3));
        nodes.add(new Node(9, 9));
        nodes.add(new Node(10, 9));
        nodes.add(new Node(9, 9));
        nodes.add(new Node(9, 12));
        nodes.add(new Node(11, 12));
        nodes.add(new Node(11, 11));
        nodes.add(new Node(9, 11));
        nodes.add(new Node(9, 9));
        nodes.add(new Node(10, 9));
        nodes.add(new Node(9, 9));
        nodes.add(new Node(9, 5));
        nodes.add(new Node(2, 5));
        nodes.add(new Node(2, 13));
        nodes.add(new Node(2, 11));
        nodes.add(new Node(6, 11));
        nodes.add(new Node(6, 10));
        nodes.add(new Node(5, 10));
        nodes.add(new Node(5, 9));
        nodes.add(new Node(2, 9));
        nodes.add(new Node(2, 5));
        nodes.add(new Node(10, 5));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hello, young friend!");
        addHelp("Excuse me young friend, I am very busy, establishing the druids part at the wizards circle.");
        addJob("I am Silvanus. I represent the druids of #Lyreade at the wizards circle.");
        addOffer("Excuse me young friend, I am very busy, establishing the druids part at the wizards circle.");
        addQuest("The magic in this world has just begun and I am very busy establishing the druids of #Lyreade at the wizards circle. I will tell you in time, when I have a quest for you.");
        addReply("Lyreade", "Lyreade, the school of nature magic, lies hidden in the wideness of the elven forests.");
        addGoodbye("See you, young friend!");

      } //remaining behaviour defined in maps.quests.WizardSilvanusPlainQuest
    };

    silvanus.setDescription("You see Silvanus, the eldest sage druid.");
    silvanus.setEntityClass("greenelfwizardnpc");
    silvanus.setPosition(11, 4);
    silvanus.initHP(100);
    zone.add(silvanus);
  }
}
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