Package games.stendhal.server.maps.semos.tavern

Source Code of games.stendhal.server.maps.semos.tavern.TraderNPC

/* $Id: TraderNPC.java,v 1.23 2010/09/19 02:35:21 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.semos.tavern;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/*
* Inside Semos Tavern - Level 0 (ground floor)
*/
public class TraderNPC implements ZoneConfigurator {
  private final ShopList shops = SingletonRepository.getShopList();

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildXinBlanca(zone);
  }

  private void buildXinBlanca(final StendhalRPZone zone) {
    final SpeakerNPC xinBlanca = new SpeakerNPC("Xin Blanca") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(2, 14));
        nodes.add(new Node(2, 15));
        nodes.add(new Node(3, 15));
        nodes.add(new Node(3, 16));
        nodes.add(new Node(5, 16));
        nodes.add(new Node(5, 14));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting();
        addJob("Shhh! I sell stuff to adventurers.");
        addHelp("I buy and sell several items, ask me for my #offer.");
        new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("sellstuff")), false);
        new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buystuff")), false);
        addOffer("Have a look at the blackboards on the wall to see my offers.");
        addQuest("Talk to Hackim Easso in the smithy, he might want you.");
        addGoodbye();
      }
    };

    xinBlanca.setEntityClass("weaponsellernpc");
    xinBlanca.setDescription("You see Xin Blanca. He is popular for equipping young adventurers...");
    xinBlanca.setPosition(2, 15);
    xinBlanca.initHP(100);
    zone.add(xinBlanca);
  }
}
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