Package games.stendhal.server.maps.semos.house

Source Code of games.stendhal.server.maps.semos.house.AdminHelpNPC

/* $Id: AdminHelpNPC.java,v 1.16 2011/02/23 20:42:09 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.semos.house;


import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.TeleportAction;
import games.stendhal.server.entity.npc.behaviour.adder.HealerAdder;
import games.stendhal.server.entity.npc.condition.AdminCondition;

import java.util.Map;

/**
* A young lady (original name: Skye) who is lovely to admins.
*/
public class AdminHelpNPC implements ZoneConfigurator {

  public void configureZone(StendhalRPZone zone,
      Map<String, String> attributes) {
    SpeakerNPC npc = new SpeakerNPC("Skye") {

      @Override
      public void createDialog() {
        addGreeting("Hello! You're looking particularly good today. In fact, you look great every day!");
        addJob("I'm here to make you feel happy. And you can come here easily if you #/teleportto me. Also, I can explain the #portals here.");
        addHelp("I can #heal you if you like. Or I can just say #nice #things. If you need to know about the #portals, just ask.");
        addOffer("I can send you to a #playground to play in!");
        addReply("nice", "Did you know how many players think you're lovely for helping? Well I can tell you, loads of them do.");
        addReply("things", "So you're one of the people who tests all the #blue #words, aren't you? Now wonder you have responsibility!");
        addReply("blue", "Aw, don't be sad :( Put some nice music on, perhaps ... ");
        addReply("words", "Roses are red, violets are blue, Stendhal is great, and so are you!");
        addReply("portals", "The one with the Sun goes to semos city. It shows you where this house really is. The rest are clear, I hope. There is a door to the bank, the jail, and the Death Match in Ados. Of course they are all one way portals so you will not be disturbed by unexpected visitors.");
        addQuest("Now you're really testing how much thought went into making me!");
        add(ConversationStates.ATTENDING,
            "playground",
            new AdminCondition(500),
            ConversationStates.IDLE,
            "Have fun!",
            new TeleportAction("int_admin_playground", 20, 20, Direction.DOWN));
        addGoodbye("Bye, remember to take care of yourself.");
      }

      @Override
      protected void createPath() {
        // do not walk so that admins can
        // idle here 24/7 without using cpu and bandwith.
      }

    };
    new HealerAdder().addHealer(npc, 0);
    npc.setPosition(16, 7);
    npc.setDirection(Direction.DOWN);
    npc.setEntityClass("beautifulgirlnpc");
    zone.add(npc);
  }

}
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