Package games.stendhal.server.maps.orril.magician_house

Source Code of games.stendhal.server.maps.orril.magician_house.WitchNPC

/* $Id: WitchNPC.java,v 1.24 2010/12/06 23:15:36 kymara Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.orril.magician_house;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.HealerAdder;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;

import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Configure Orril Jynath House (Inside/Level 0).
*/
public class WitchNPC implements ZoneConfigurator {
  private final ShopList shops = SingletonRepository.getShopList();
  /**
   * Configure a zone.
   *
   * @param zone
   *            The zone to be configured.
   * @param attributes
   *            Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone,
      final Map<String, String> attributes) {
    buildJynathHouse(zone, attributes);
  }

  private void buildJynathHouse(final StendhalRPZone zone,
      final Map<String, String> attributes) {
    final SpeakerNPC npc = new SpeakerNPC("Jynath") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(24, 7));
        nodes.add(new Node(21, 7));
        nodes.add(new Node(21, 9));
        nodes.add(new Node(15, 9));
        nodes.add(new Node(15, 12));
        nodes.add(new Node(13, 12));
        nodes.add(new Node(13, 27));
        nodes.add(new Node(22, 27));
        nodes.add(new Node(13, 27));
        nodes.add(new Node(13, 12));
        nodes.add(new Node(15, 12));
        nodes.add(new Node(15, 9));
        nodes.add(new Node(21, 9));
        nodes.add(new Node(21, 7));
        nodes.add(new Node(24, 7));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting();
        addJob("I'm a witch, since you ask. I grow #collard as a hobby.");
        addReply("collard""That cabbage in the pot. Be careful of it!");
        /*
         * addHelp("You may want to buy some potions or do some #task
         * for me.");
         */
        addHelp("I can #heal you, and I can #offer you powerful #scrolls that are #magic.");
        new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("scrolls")));
        new HealerAdder().addHealer(this, 250);
        add(
                ConversationStates.ATTENDING,
                Arrays.asList("magic", "scroll", "scrolls"),
                null,
                ConversationStates.ATTENDING,
                "I #offer scrolls that help you to travel faster: #'home scrolls' and the #markable #'empty scrolls'. For the more advanced customer, I also have #'summon scrolls'!",
                null);
        add(ConversationStates.ATTENDING, Arrays.asList("home", "home scroll"), null,
                ConversationStates.ATTENDING,
                "Home scrolls take you home immediately, a good way to escape danger!", null);
        add(
                ConversationStates.ATTENDING,
                Arrays.asList("empty", "marked", "empty scroll", "markable", "marked scroll"),
                null,
                ConversationStates.ATTENDING,
                "Empty scrolls are used to mark a position. Those marked scrolls can take you back to that position. They are a little expensive, though.",
                null);
        add(
                ConversationStates.ATTENDING,
                "summon",
                null,
                ConversationStates.ATTENDING,
                "A summon scroll empowers you to summon animals to you; advanced magicians will be able to summon stronger monsters than others. Of course, these scrolls can be dangerous if misused.",
                null);
        addGoodbye("Goodbye - and careful not to touch that orb, it leads somewhere very dangerous!");
      }
    };

    npc.setEntityClass("witchnpc");
    npc.setPosition(24, 7);
    npc.initHP(100);
    npc.setDescription("You see Jynath, the witch. She is riding on a broom.");
    zone.add(npc);
  }
}
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