Package games.stendhal.server.maps.orril.dungeon

Source Code of games.stendhal.server.maps.orril.dungeon.RatChildBoy1NPC

/* $Id: RatChildBoy1NPC.java,v 1.2 2010/09/19 02:31:28 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.orril.dungeon;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.RatKidsNPCBase;
import games.stendhal.server.entity.npc.SpeakerNPC;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Builds a Rat Child NPC.
*
* @author Norien
*/
public class RatChildBoy1NPC implements ZoneConfigurator {


  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildNPC(zone, attributes);
  }

  private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
    final SpeakerNPC rat = new RatKidsNPCBase("Cody") {
      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        //path goes here
        nodes.add(new Node(40, 105));
        nodes.add(new Node(40, 109));
        nodes.add(new Node(44 ,109));
        nodes.add(new Node(44, 100));
        nodes.add(new Node(34, 100));
        nodes.add(new Node(34, 104));
        nodes.add(new Node(40, 104));
        setPath(new FixedPath(nodes, true));
      }
    };

    rat.setDescription("You see a rat child.");
    rat.setEntityClass("ratchildboy1npc");
    rat.setPosition(40, 105);
    rat.initHP(100);
    zone.add(rat);
  }
}
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