Package games.stendhal.server.maps.fado.city

Source Code of games.stendhal.server.maps.fado.city.SmallBoyNPC


/* $Id: SmallBoyNPC.java,v 1.6 2011/03/03 21:32:52 story-teller Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/

package games.stendhal.server.maps.fado.city;

import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.Outfit;
import games.stendhal.server.entity.RPEntity;
import games.stendhal.server.entity.npc.SpeakerNPC;

import java.util.Arrays;
import java.util.Map;


/**
* Creates a Small Boy NPC
*
* @author jackrabbit
*/
public class SmallBoyNPC implements ZoneConfigurator {
  //
  // ZoneConfigurator
  //

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildSmallBoyNPC(zone, attributes);
  }

  //
  // A Small Boy NPC a bit below the tavern
  //
  private void buildSmallBoyNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
    final SpeakerNPC boynpc = new SpeakerNPC("Bobby") {

      @Override
      protected void createPath() {
        // does not move
        setPath(null);
      }

      @Override
      protected void createDialog() {
        addGreeting("Hm?");
        addQuest("Would you get me a #balloon? Unless the mine town weeks are currently on,"
            + " then I can get my own :)");
        addHelp("I wonder if a #balloon could fly high enough to touch the clouds...");
        addJob("A Job? Is that something you can eat?");
        addReply("balloon", "One day, i will have enough balloons to fly away!");
        addReply(Arrays.asList("xkcd", "tables", "sql", "student", "drop", "table"),
            "Yes, it's true, my full name is Robert'); DROP TABLE students;-- but you can call me Bobby.");
        addGoodbye("Good bye.");
      }

      @Override
      protected void onGoodbye(RPEntity player) {
        setDirection(Direction.RIGHT);
      }
     
    };

    boynpc.setOutfit(new Outfit(0,33,18,03,0));
    boynpc.setPosition(42, 30);
    boynpc.setDirection(Direction.RIGHT);
    boynpc.initHP(100);
    boynpc.setDescription("You see Bobby. He is looking at the sky and seems to be daydreaming.");
    zone.add(boynpc);
  }
}
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