Package games.stendhal.server.maps.athor.holiday_area

Source Code of games.stendhal.server.maps.athor.holiday_area.WalkingWomanNPC

/* $Id: WalkingWomanNPC.java,v 1.9 2011/02/16 00:06:02 bluelads99 Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.athor.holiday_area;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

public class WalkingWomanNPC implements ZoneConfigurator  {

  public void configureZone(StendhalRPZone zone,
      Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(StendhalRPZone zone) {
    final SpeakerNPC npc = new SpeakerNPC("Kelicia") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        // walking along the beach
        nodes.add(new Node(5,49));
        nodes.add(new Node(6,48));
        nodes.add(new Node(6,47));
        nodes.add(new Node(8,47));
        nodes.add(new Node(8,46));
        nodes.add(new Node(11,46));
        nodes.add(new Node(11,45));
        nodes.add(new Node(13,45));
        nodes.add(new Node(13,44));
        nodes.add(new Node(15,44));
        nodes.add(new Node(15,43));
        nodes.add(new Node(17,43));
        nodes.add(new Node(17,42));
        nodes.add(new Node(19,42));
        nodes.add(new Node(19,41));
        nodes.add(new Node(20,41));
        nodes.add(new Node(20,40));
        nodes.add(new Node(22,40));
        nodes.add(new Node(22,39));
        nodes.add(new Node(24,39));
        nodes.add(new Node(24,38));
        nodes.add(new Node(26,38));
        nodes.add(new Node(26,37));
        nodes.add(new Node(27,37));
        nodes.add(new Node(27,36));
        nodes.add(new Node(29,36));
        nodes.add(new Node(29,35));
        nodes.add(new Node(31,35));
        nodes.add(new Node(31,34));
        nodes.add(new Node(34,34));
        nodes.add(new Node(34,33));
        nodes.add(new Node(35,33));
        nodes.add(new Node(35,32));
        nodes.add(new Node(41,32));
        nodes.add(new Node(41,31));
        nodes.add(new Node(45,31));
        nodes.add(new Node(45,30));
        nodes.add(new Node(47,30));
        nodes.add(new Node(47,29));
        nodes.add(new Node(52,29));
        nodes.add(new Node(52,28));
        nodes.add(new Node(76,28));
        // The same way back
        nodes.add(new Node(52,28));
        nodes.add(new Node(52,29));
        nodes.add(new Node(47,29));
        nodes.add(new Node(47,30));
        nodes.add(new Node(45,30));
        nodes.add(new Node(45,31));
        nodes.add(new Node(41,31));
        nodes.add(new Node(41,32));
        nodes.add(new Node(35,32));
        nodes.add(new Node(35,33));
        nodes.add(new Node(34,33));
        nodes.add(new Node(34,34));
        nodes.add(new Node(31,34));
        nodes.add(new Node(31,35));
        nodes.add(new Node(29,35));
        nodes.add(new Node(29,36));
        nodes.add(new Node(27,36));
        nodes.add(new Node(27,37));
        nodes.add(new Node(26,37));
        nodes.add(new Node(26,38));
        nodes.add(new Node(24,38));
        nodes.add(new Node(24,39));
        nodes.add(new Node(22,39));
        nodes.add(new Node(22,40));
        nodes.add(new Node(20,40));
        nodes.add(new Node(20,41));
        nodes.add(new Node(19,41));
        nodes.add(new Node(19,42));
        nodes.add(new Node(17,42));
        nodes.add(new Node(17,43));
        nodes.add(new Node(15,43));
        nodes.add(new Node(15,44));
        nodes.add(new Node(13,44));
        nodes.add(new Node(13,45));
        nodes.add(new Node(11,45));
        nodes.add(new Node(11,46));
        nodes.add(new Node(8,46));
        nodes.add(new Node(8,47));
        nodes.add(new Node(6,47));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      public void createDialog() {
        addGreeting("Hi!");
        addQuest("I have no jobs for you, my friend.");
        addJob("I'm just walking along the coast!");
        addHelp("I cannot help you...I'm just a girl...");
        addGoodbye("Bye!");
      }

    };
    npc.setPosition(5, 49);
    npc.setEntityClass("swimmer7npc");
    npc.setDescription ("The girl close to you is Kelicia, a girl who walks along the coast.");
    zone.add(npc);   
  }
}
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