Package games.stendhal.server.maps.amazon.hut

Source Code of games.stendhal.server.maps.amazon.hut.PrincessNPC

/* $Id: PrincessNPC.java,v 1.13 2010/09/19 02:31:18 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.amazon.hut;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Builds the princess in Princess Hut on amazon island.
*
* @author Teiv
*/
public class PrincessNPC implements ZoneConfigurator {
  //
  // ZoneConfigurator
  //

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildNPC(zone, attributes);
  }

  private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
    final SpeakerNPC princessNPC = new SpeakerNPC("Princess Esclara") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(6, 13));
        nodes.add(new Node(14, 13));
        nodes.add(new Node(14, 4));
        nodes.add(new Node(6, 4));
        nodes.add(new Node(6, 3));
        nodes.add(new Node(4, 3));
        nodes.add(new Node(4, 7));
        nodes.add(new Node(6, 7));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
              addGreeting("Huh, what are you doing here?");
        addReply("sorry", "Well, so you should be, sneaking up on me like that!");
        addReply("look", "You had better not poke around, this is all mine!");
        addReply("nothing", "Go away and do this somewhere else but not in my hut!");
        addJob("Job? You expect that a princess like me would need to work? Ha!");
        addHelp("Beware of my sisters on the island, they do not like strangers.");
        addOffer("There is nothing to offer you.");
        addGoodbye("Goodbye, and beware of the barbarians.");
      }
    };

    princessNPC.setEntityClass("amazoness_princessnpc");
    princessNPC.setPosition(6, 13);
    princessNPC.initHP(100);
    princessNPC.setDescription("You see Princess Esclara. She smells of coconut and pineapples...");
    zone.add(princessNPC);
  }
}
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