Package games.stendhal.server.maps.ados.swamp

Source Code of games.stendhal.server.maps.ados.swamp.DeathmatchRecruiterNPC

/* $Id: DeathmatchRecruiterNPC.java,v 1.26 2010/11/06 12:05:12 mkvii Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.ados.swamp;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Entrance to Deathmatch.
*/
public class DeathmatchRecruiterNPC implements ZoneConfigurator {

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildDeathmatchRecruiter(zone);
  }

  private void buildDeathmatchRecruiter(final StendhalRPZone zone) {

    final SpeakerNPC npc = new SpeakerNPC("Thonatus") {

      @Override
      protected void createPath() {
        final List<Node> path = new LinkedList<Node>();
        path.add(new Node(15, 26));
        path.add(new Node(28, 26));
        path.add(new Node(28, 32));
        path.add(new Node(25, 32));
        path.add(new Node(25, 38));
        path.add(new Node(37, 38));
        path.add(new Node(37, 27));
        path.add(new Node(33, 27));
        path.add(new Node(33, 23));
        path.add(new Node(45, 23));
        path.add(new Node(45, 33));
        path.add(new Node(52, 33));
        path.add(new Node(52, 31));
        path.add(new Node(50, 31));
        path.add(new Node(50, 46));
        path.add(new Node(57, 46));
        path.add(new Node(57, 49));
        path.add(new Node(67, 49));
        path.add(new Node(67, 40));
        path.add(new Node(46, 40));
        path.add(new Node(46, 50));
        path.add(new Node(46, 31));
        path.add(new Node(37, 31));
        path.add(new Node(37, 38));
        path.add(new Node(25, 38));
        path.add(new Node(25, 32));
        path.add(new Node(15, 32));
        setPath(new FixedPath(path, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hey there. You look like a reasonable fighter.");
        addJob("I'm recruiter for the Ados #deathmatch.");
        addHelp("I tell you about the Ados #deathmatch and send you there if you are strong enough.");
        addQuest("If you are brave, you can try the Ados #deathmatch.");
        addOffer("I'll tell you about the Ados #deathmatch.");
        add(ConversationStates.ATTENDING, "deathmatch", null, ConversationStates.ATTENDING,
                "Many dangerous creatures will attack you in the deathmatch arena. It is only for strong #heroes.", null);
        // response to 'heroes' is defined in maps.quests.AdosDeathmatch
        // because we need here to know about who is in the deathmatch. The teleport action is done there also.
        addGoodbye("I hope you will enjoy the Ados Deathmatch!");
      }
    };

    npc.setEntityClass("youngsoldiernpc");
    npc.setPosition(15, 26);
    npc.initHP(100);
    npc.setDescription("You see Thonatus, recruiter for the Ados Deathmatch. You are lucky that you find him, he is fast normally.");
    zone.add(npc);
  }
}
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