Package games.stendhal.server.maps.ados.outside

Source Code of games.stendhal.server.maps.ados.outside.AnimalKeeperNPC

/* $Id: AnimalKeeperNPC.java,v 1.48 2011/05/01 19:50:07 martinfuchs Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.ados.outside;

import games.stendhal.common.Rand;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.core.rp.StendhalRPAction;
import games.stendhal.server.entity.Entity;
import games.stendhal.server.entity.creature.Pet;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ChatCondition;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.player.Player;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

public class AnimalKeeperNPC implements ZoneConfigurator {

  private static final String ZONE_NAME = "int_ados_pet_sanctuary";

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildZooArea(zone, attributes);
  }

  private void buildZooArea(final StendhalRPZone zone, final Map<String, String> attributes) {
    final SpeakerNPC npc = new SpeakerNPC("Katinka") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(41, 40));
        nodes.add(new Node(51, 40));
        nodes.add(new Node(51, 46));
        nodes.add(new Node(58, 46));
        nodes.add(new Node(58, 42));
        nodes.add(new Node(51, 42));
        nodes.add(new Node(51, 40));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addOffer("Can you keep a secret? Dr. Feelgood, our veterinarian, can sell you medicine that he doesn't need for the animals.");
        addJob("I'm the keeper of this animal refuge. I will take care of any abandoned pets I am brought.");
        add(ConversationStates.ATTENDING,
          ConversationPhrases.HELP_MESSAGES,
          new ChatCondition() {
            public boolean fire(final Player player, final Sentence sentence,
                      final Entity engine) {
              return player.hasPet();
            }
          },
          ConversationStates.SERVICE_OFFERED, "Have you brought that pet to be taken care of here?",
          null);
       
        add(ConversationStates.SERVICE_OFFERED,
          ConversationPhrases.YES_MESSAGES, null,
          ConversationStates.ATTENDING, null,
          new ChatAction() {
            public void fire(final Player player, final Sentence sentence,
                     final EventRaiser npc) {
              Pet pet = player.getPet();
              String petName = pet.getTitle();
              // these numbers are hardcoded, they're the area in the pet sanctuary which is for pets. It has food spawners.
              int x = Rand.randUniform(2, 12);
              int y = Rand.randUniform(7, 29);
              StendhalRPZone zone = SingletonRepository.getRPWorld().getZone(ZONE_NAME);
              if (StendhalRPAction.placeat(zone, pet, x, y)) {
                player.removePet(pet);
                // reward with some karma but limit abuse
                if (player.getKarma() < 60.0) {
                  player.addKarma(30.0);
                }
                npc.say("Thank you for rescuing this " + petName + ", I will take good care of it. Remember you can come back "
                + "and visit the pet sanctuary any time you like!");
                notifyWorldAboutChanges();
              } else {
                // there was no room for the pet
                npc.say("It looks like we don't have any space left in our pet sanctuary! I hope you can look after this " + petName + " a little longer.")
              }
            }
          });

        add(ConversationStates.SERVICE_OFFERED,
          ConversationPhrases.NO_MESSAGES, null,
          ConversationStates.ATTENDING, "Oh, it's so nice to see an owner and their pet happy together. Good luck both of you.", null);
       
        add(ConversationStates.ATTENDING,
          ConversationPhrases.HELP_MESSAGES,
          new ChatCondition() {
            public boolean fire(final Player player, final Sentence sentence,
                      final Entity engine) {
              return !player.hasPet();
            }
          },
          ConversationStates.ATTENDING, "If you should ever find an abandoned pet, please bring it to me.",
          null);

        addGoodbye("Goodbye!");
       
      }
      // remaining behaviour is defined in maps.quests.ZooFood.
    };

    npc.setEntityClass("woman_007_npc");
    npc.setPosition(41, 40);
    //npc.setDirection(Direction.DOWN);
    npc.initHP(100);
    npc.setDescription("You see Katinka. She takes care of the animals around in the sanctuary.");
    zone.add(npc);
  }
}
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