Package games.stendhal.server.maps.ados.magician_house

Source Code of games.stendhal.server.maps.ados.magician_house.WizardNPC

/* $Id: WizardNPC.java,v 1.27 2010/09/19 02:27:55 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.ados.magician_house;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;

import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;

public class WizardNPC implements ZoneConfigurator {
  private final ShopList shops = SingletonRepository.getShopList();

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildMagicianHouseArea(zone, attributes);
  }

  private void buildMagicianHouseArea(final StendhalRPZone zone, final Map<String, String> attributes) {
    final SpeakerNPC npc = new SpeakerNPC("Haizen") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(7, 2));
        nodes.add(new Node(7, 4));
        nodes.add(new Node(13, 4));
        nodes.add(new Node(13, 9));
        nodes.add(new Node(9, 9));
        nodes.add(new Node(9, 8));
        nodes.add(new Node(9, 9));
        nodes.add(new Node(2, 9));
        nodes.add(new Node(2, 3));
        nodes.add(new Node(7, 3));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting();
        addJob("I am a wizard who sells #magic #scrolls. Just ask me for an #offer!");
        addHelp("You can take powerful magic with you on your adventures with the aid of my #magic #scrolls!");

        new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("scrolls")));

        add(
                ConversationStates.ATTENDING,
                Arrays.asList("magic", "scroll", "scrolls", "magic scrolls"),
                null,
                ConversationStates.ATTENDING,
                "I #offer scrolls that help you to travel faster: #'home scrolls' and the #markable #'empty scrolls'. For the more advanced customer, I also have #'summon scrolls'!",
                null);
        add(ConversationStates.ATTENDING, Arrays.asList("home", "home scroll"), null,
                ConversationStates.ATTENDING,
                "Home scrolls take you home immediately, a good way to escape danger!", null);
        add(
                ConversationStates.ATTENDING,
                Arrays.asList("empty", "marked", "empty scroll", "markable", "marked scroll"),
                null,
                ConversationStates.ATTENDING,
                "Empty scrolls are used to mark a position. Those marked scrolls can take you back to that position. They are a little expensive, though.",
                null);
        add(
                ConversationStates.ATTENDING,
                "summon",
                null,
                ConversationStates.ATTENDING,
                "A summon scroll empowers you to summon animals to you; advanced magicians will be able to summon stronger monsters than others. Of course, these scrolls can be dangerous if misused.",
                null);

        addGoodbye();
      }
    };

    npc.setEntityClass("wisemannpc");
    npc.setPosition(7, 2);
    npc.initHP(100);
    npc.setDescription("You see the mighty magician Haizen. He is able to let people teleport around with his scrolls.");
    zone.add(npc);
  }
}
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