Package games.stendhal.server.maps.ados.forest

Source Code of games.stendhal.server.maps.ados.forest.SickleingHalfelfNPC

/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/

package games.stendhal.server.maps.ados.forest;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;

/**
* Provides Eheneumniranin, the sickle wielding NPC.
* A Halfelf who lost his memory and now works in the grain fields at the farm
* He will possibly offer a quest to help him find his past.
*
* @author omero
*/
public class SickleingHalfelfNPC implements ZoneConfigurator {

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(StendhalRPZone zone, Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(StendhalRPZone zone) {
    SpeakerNPC npc = new SpeakerNPC("Eheneumniranin") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(77, 96));
        nodes.add(new Node(77, 98));
        nodes.add(new Node(81, 98));
        nodes.add(new Node(81, 100));
        nodes.add(new Node(85, 100));
        nodes.add(new Node(85, 107));
        nodes.add(new Node(75, 107));
        nodes.add(new Node(75, 96));

        setPath(new FixedPath(nodes, true));
      }

      @Override
      public void createDialog() {
        addGreeting("Salve straniero...");
        addJob("To gather the sheaves of grain with my #sickle before taking them to the mill I must... How did I get here?... If I only could remember...");
        addHelp("Ha! Asking for such only reveals how unworthy and undeserving one is... Who am I?... A fog obfuscates my thoughts...");
        addOffer("Oh?! Given I had anything valuable I would offer it willingly for a glimpse of truth...");
        addQuest("Ehh... Ready I am not to burden you with my troubles... But come back to visit me from time to time and one day maybe I might require your precious aid...");
        addReply("sickle","A usefull farming tool indeed, like a scythe also is. To some blacksmith you should ask to if he offers any such sharp utensil.");
        addGoodbye("In bocca al lupo...");
      }
 
    };

    npc.setEntityClass("sickleinghalfelfnpc");
    npc.setPosition(76,97);
    npc.initHP(100);
    npc.setDescription("You see Eheneumniranin, the Half Elf... He has lost his memory and always looks confused.");
    zone.add(npc);
  }
}
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