Package games.stendhal.server.maps.ados.bar

Source Code of games.stendhal.server.maps.ados.bar.BarMaidNPC

/* $Id: BarMaidNPC.java,v 1.18 2010/09/19 02:28:24 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.ados.bar;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Builds a Bar Maid NPC to buy food from players.
*
* @author kymara
*/
public class BarMaidNPC implements ZoneConfigurator {

  private final ShopList shops = SingletonRepository.getShopList();


  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(final StendhalRPZone zone) {
    final SpeakerNPC npc = new SpeakerNPC("Siandra") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(8, 27));
        nodes.add(new Node(3, 27));
        nodes.add(new Node(3, 13));
        nodes.add(new Node(20, 13));
        nodes.add(new Node(20, 18));
        nodes.add(new Node(28, 18));
        nodes.add(new Node(28, 7));
        nodes.add(new Node(12, 7));
        nodes.add(new Node(12, 13));
        nodes.add(new Node(3, 13));
        nodes.add(new Node(3, 27));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hi!");
        addJob("I'm a bar maid. But we've run out of food to feed our customers, can you #offer any?");
        addHelp("If you could #offer any meat, ham or cheese to restock our larders I'd be grateful.");
        addQuest("Just #offers of food is enough, thank you.");
         addGoodbye("Bye bye!");
         new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buyfood")), true);
      }
    };
    npc.setDescription("You see a pretty young bar maid.");
    npc.setEntityClass("woman_004_npc");
    npc.setPosition(8, 27);
    npc.initHP(100);
    zone.add(npc);
  }
}
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