Package games.stendhal.server.maps.ados.abandonedkeep

Source Code of games.stendhal.server.maps.ados.abandonedkeep.OrcWeaponArmorGuyNPC

/* $Id: OrcWeaponArmorGuyNPC.java,v 1.8 2010/09/19 02:28:01 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.ados.abandonedkeep;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Inside Ados Abandoned Keep - level -1 .
*/
public class OrcWeaponArmorGuyNPC implements ZoneConfigurator {
    private final ShopList shops = SingletonRepository.getShopList();

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildHagnurk(zone);
  }

  private void buildHagnurk(final StendhalRPZone zone) {
    final SpeakerNPC hagnurk = new SpeakerNPC("Hagnurk") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(104, 3));
        nodes.add(new Node(109, 3));
        nodes.add(new Node(109, 8));
        nodes.add(new Node(108, 8));
        nodes.add(new Node(108, 10));
        nodes.add(new Node(109, 10));
        nodes.add(new Node(109, 13));
        nodes.add(new Node(104, 13));
        setPath(new FixedPath(nodes, true));

      }

      @Override
      protected void createDialog() {
        addGreeting();
        addJob("I am Salesman. What you?");
        addHelp("I sell nice items, look at blackboard on wall.");
        new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("sellbetterstuff1")), false);
        addOffer("Look at blackboard on wall to see my offer.");
        addQuest("I am so happy as I am. I want nothing.");
        addGoodbye();
      }
    };

    hagnurk.setEntityClass("orcsalesmannpc");
    hagnurk.setPosition(106, 5);
    hagnurk.initHP(100);
    hagnurk.setDescription("You see Hagnurk. He is an orcish salesman.");
    zone.add(hagnurk);
  }
}
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