Package games.stendhal.server.entity.spell

Source Code of games.stendhal.server.entity.spell.AttackingSpell

/* $Id: AttackingSpell.java,v 1.4 2011/01/05 20:31:19 madmetzger Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.entity.spell;

import marauroa.common.game.RPObject;
import games.stendhal.common.constants.Nature;
import games.stendhal.server.entity.Entity;
import games.stendhal.server.entity.RPEntity;
import games.stendhal.server.entity.player.Player;
import games.stendhal.server.entity.spell.effect.DamageEffect;
/**
* A spell to attack an entity
*
* @author madmetzger
*/
public class AttackingSpell extends Spell {

  public AttackingSpell(String name, Nature nature, int amount, int atk,
      int cooldown, int def, double lifesteal, int mana,
      int minimumlevel, int range, int rate, int regen) {
    super(name, nature, amount, atk, cooldown, def, lifesteal, mana, minimumlevel,
        range, rate, regen);
  }
 
  public AttackingSpell(RPObject object) {
    super(object);
  }

  @Override
  protected boolean isTargetValid(Entity caster, Entity target) {
    return target instanceof RPEntity;
  }

  @Override
  protected void doEffects(Player caster, Entity target) {
    new DamageEffect(getNature(),getAmount(),getAtk(),getDef(),getLifesteal(),getRate(),getRegen()).act(caster, target);
  }

}
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