Package games.stendhal.server.entity.player

Source Code of games.stendhal.server.entity.player.PlayerSheepManager

/* $Id: PlayerSheepManager.java,v 1.13 2010/09/19 02:26:09 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.entity.player;

import games.stendhal.server.entity.creature.Sheep;
import marauroa.common.game.RPObject;
import marauroa.common.game.RPSlot;

public class PlayerSheepManager {
  private final Player player;

  PlayerSheepManager(final Player player) {
    this.player = player;
  }

  public void storeSheep(final Sheep sheep) {
    if (!player.hasSlot("#flock")) {
      player.addSlot(new RPSlot("#flock"));
    }

    final RPSlot slot = player.getSlot("#flock");
    slot.clear();

    /*
     * RPSlot.add() destroys zoneid, so preserve/restore it.
     *
     * TODO: Remove if getID()/setID() are made purely virtual.
     */
    String zoneid;

    if (sheep.has("zoneid")) {
      zoneid = sheep.get("zoneid");
    } else {
      zoneid = null;
    }

    slot.add(sheep);

    if (zoneid != null) {
      sheep.put("zoneid", zoneid);
    }

    player.put("sheep", sheep.getID().getObjectID());
  }

  /**
   * Recreate a saved sheep.
   *
   * @return A sheep, or <code>null</code> if none.
   */
  public Sheep retrieveSheep() {
    if (player.hasSlot("#flock")) {
      final RPSlot slot = player.getSlot("#flock");

      if (slot.size() > 0) {
        final RPObject object = slot.getFirst();
        slot.remove(object.getID());
        player.removeSlot("#flock");
        object.put("x", player.getX());
        object.put("y", player.getY());
        return new Sheep(object, player);
      }
    }

    return null;
  }
}
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