Package games.stendhal.server.entity.player

Source Code of games.stendhal.server.entity.player.PlayerPetManager

/* $Id: PlayerPetManager.java,v 1.9 2010/09/19 02:26:09 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.entity.player;

import games.stendhal.server.entity.creature.BabyDragon;
import games.stendhal.server.entity.creature.Cat;
import games.stendhal.server.entity.creature.Pet;
import marauroa.common.game.RPObject;
import marauroa.common.game.RPSlot;

public class PlayerPetManager {
  private final Player player;

  PlayerPetManager(final Player player) {
    this.player = player;
  }

  public void storePet(final Pet pet) {
    if (!player.hasSlot("#pets")) {
      player.addSlot(new RPSlot("#pets"));
    }

    final RPSlot slot = player.getSlot("#pets");
    slot.clear();

    /*
     * RPSlot.add() destroys zoneid, so preserve/restore it.
     *
     * TODO: Remove if getID()/setID() are made purely virtual.
     */
    String zoneid;

    if (pet.has("zoneid")) {
      zoneid = pet.get("zoneid");
    } else {
      zoneid = null;
    }

    slot.add(pet);

    if (zoneid != null) {
      pet.put("zoneid", zoneid);
    }

    player.put("pet", pet.getID().getObjectID());
  }

  /**
   * Recreate a saved pet.
   *
   * @return A pet, or <code>null</code> if none.
   */
  public Pet retrievePet() {
    if (player.hasSlot("#pets")) {
      final RPSlot slot = player.getSlot("#pets");

      if (slot.size() > 0) {
        final RPObject object = slot.getFirst();
        slot.remove(object.getID());

        player.removeSlot("#pets");

        if (object.get("type").equals("cat")) {
          return new Cat(object, player);
        } else if (object.get("type").equals("baby_dragon")) {
          return new BabyDragon(object, player);
        }
      }
    }

    return null;
  }
}
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