Package games.stendhal.server.entity.npc.condition

Source Code of games.stendhal.server.entity.npc.condition.TriggerInListCondition

/* $Id: TriggerInListCondition.java,v 1.14 2011/05/01 19:50:05 martinfuchs Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.entity.npc.condition;

import games.stendhal.common.parser.Sentence;
import games.stendhal.common.parser.TriggerList;
import games.stendhal.server.entity.Entity;
import games.stendhal.server.entity.npc.ChatCondition;
import games.stendhal.server.entity.player.Player;

import java.util.Arrays;
import java.util.List;

import org.apache.commons.lang.builder.EqualsBuilder;
import org.apache.commons.lang.builder.HashCodeBuilder;

/**
* Was one of theses trigger phrases said? (Use with a ""-trigger in npc.add)
*/
public class TriggerInListCondition implements ChatCondition {
  private final TriggerList triggers;

  /**
   * Creates a new TriggerInListCondition.
   *
   * @param trigger
   *            list of trigger
   */
  public TriggerInListCondition(final String... trigger) {
    this(Arrays.asList(trigger));
  }

  /**
   * Creates a new TriggerInListCondition.
   *
   * @param trigger
   *            list of trigger
   */
  public TriggerInListCondition(final List<String> trigger) {
    triggers = new TriggerList(trigger);
  }

  public boolean fire(final Player player, final Sentence sentence, final Entity entity) {
    return triggers.contains(sentence.getTriggerExpression());
  }

  @Override
  public String toString() {
    return "trigger <" + triggers.toString() + ">";
  }

  @Override
  public int hashCode() {
    return HashCodeBuilder.reflectionHashCode(this);
  }

  @Override
  public boolean equals(final Object obj) {
    return EqualsBuilder.reflectionEquals(this, obj, false,
        TriggerInListCondition.class);
  }
}
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