Package games.stendhal.server.actions.query

Source Code of games.stendhal.server.actions.query.ProgressStatusQueryAction

/* $Id: ProgressStatusQueryAction.java,v 1.4 2011/01/13 20:46:03 kymara Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.actions.query;

import static games.stendhal.common.constants.Actions.PROGRESS_STATUS;
import games.stendhal.server.actions.ActionListener;
import games.stendhal.server.actions.CommandCenter;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.rp.StendhalQuestSystem;
import games.stendhal.server.entity.player.Player;
import games.stendhal.server.events.ProgressStatusEvent;

import java.util.Arrays;
import java.util.List;

import marauroa.common.game.RPAction;

/**
* queries the server about the progress.
*
* @author hendrik
*/
public class ProgressStatusQueryAction implements ActionListener {
 

  /**
   * registers this action.
   */
  public static void register() {
    CommandCenter.register(PROGRESS_STATUS, new ProgressStatusQueryAction());
  }

  /**
   * processes the requested action.
   *
   * @param player the caller of the action
   * @param action the action to be performed
   */
  public void onAction(final Player player, final RPAction action) {
    if (!action.has("progress_type")) {
      sendProgressTypes(player);
    } else if (!action.has("item")) {
      sendItemList(player, action.get("progress_type"));
    } else {
      sendDetails(player, action.get("progress_type"), action.get("item"));
    }

    player.notifyWorldAboutChanges();
  }

  /**
   * sends a list of supported progress types
   *
   * @param player Player to sent the event to
   */
  private void sendProgressTypes(Player player) {
    List<String> list = Arrays.asList("Open Quests", "Completed Quests", "Production");
    player.addEvent(new ProgressStatusEvent(list));
  }

  /**
   * sends a list of items in the specified progress types
   *
   * @param player Player to sent the event to
   * @param progressType the type of progress the player is interested in
   */
  private void sendItemList(Player player, String progressType) {
    if (progressType.equals("Open Quests")) {
      player.addEvent(new ProgressStatusEvent(progressType,
        SingletonRepository.getStendhalQuestSystem().getOpenQuests(player)));
    } else if (progressType.equals("Completed Quests")) {
      player.addEvent(new ProgressStatusEvent(progressType,
        SingletonRepository.getStendhalQuestSystem().getCompletedQuests(player)));
    } else if (progressType.equals("Production")) {
      player.addEvent(new ProgressStatusEvent(progressType,
          SingletonRepository.getProducerRegister().getWorkingProducerNames(player)));
    }
  }

  /**
   * sends details about a selected item
   *
   * @param player Player to sent the event to
   * @param progressType the type of progress the player is interested in
   * @param item name of item to get details about
   */
  private void sendDetails(Player player, String progressType, String item) {
    StendhalQuestSystem questSystem = SingletonRepository.getStendhalQuestSystem();
    if (progressType.equals("Open Quests") || progressType.equals("Completed Quests")) {
      player.addEvent(new ProgressStatusEvent(progressType, item,
        questSystem.getQuestDescription(player, item),
        questSystem.getQuestProgressDetails(player, item)));
    } else if (progressType.equals("Production")) {
      player.addEvent(new ProgressStatusEvent(progressType, item,
          SingletonRepository.getProducerRegister().getProductionDescription(player, item),
          SingletonRepository.getProducerRegister().getProductionDetails(player, item)));
    }
  }

}
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