Package games.stendhal.server.actions.equip

Source Code of games.stendhal.server.actions.equip.EquipAction

/* $Id: EquipAction.java,v 1.12 2011/04/02 15:44:18 kymara Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.actions.equip;

import games.stendhal.common.EquipActionConsts;
import games.stendhal.common.grammar.Grammar;
import games.stendhal.server.actions.CommandCenter;
import games.stendhal.server.core.engine.GameEvent;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.entity.Entity;
import games.stendhal.server.entity.item.Item;
import games.stendhal.server.entity.item.StackableItem;
import games.stendhal.server.entity.player.Player;
import marauroa.common.game.RPAction;

public class EquipAction extends EquipmentAction {

  /**
   * registers "equip" action processor.
   */
  public static void register() {
    CommandCenter.register("equip", new EquipAction());
  }
  @Override
  protected void execute(final Player player, final RPAction action, final SourceObject source) {
    // get source and check it
 
 
    logger.debug("Getting entity name");
    // is the entity unbound or bound to the right player?
    final Entity entity = source.getEntity();
    final String itemName = source.getEntityName();
 
    logger.debug("Checking if entity is bound");
    if (entity instanceof Item) {
      final Item item = (Item) entity;
      if (item.isBound() && !player.isBoundTo(item)) {
        player.sendPrivateText("This " + itemName
            + " is a special reward for " + item.getBoundTo()
            + ". You do not deserve to use it.");
        return;
      }
     
    }
 
    logger.debug("Checking destination");
    // get destination and check it
    final DestinationObject dest = new DestinationObject(action, player);
    if (dest.isInvalidMoveable(player, EquipActionConsts.MAXDISTANCE, validContainerClassesList)) {
      // destination is not valid
      logger.debug("Destination is not valid");
      return;
    }
 
    logger.debug("Equip action agreed");
 
    // looks good
    if (source.moveTo(dest, player)) {
      int amount = 1;
      if (entity instanceof StackableItem) {
        amount = ((StackableItem) entity).getQuantity();
      }

      // players sometimes accidentally drop items into corpses, so inform about all drops into a corpse
      // which aren't just a movement from one corpse to another.
      // we could of course specifically preclude dropping into corpses, but that is undesirable.
      if (dest.isContainerCorpse() && !source.isContainerCorpse()) {
          player.sendPrivateText("For your information, you just dropped "
              + Grammar.quantityplnounWithHash(amount,entity.getTitle()) + " into a corpse next to you.");
      }
     
      if(source.isLootingRewardable()) {
        if(entity instanceof Item) {
          ((Item) entity).setFromCorpse(false);
        }
        player.incLootForItem(entity.getTitle(), amount);
        SingletonRepository.getAchievementNotifier().onItemLoot(player);
      }
     
      new GameEvent(player.getName(), "equip", itemName, source.getSlot(), dest.getSlot(), Integer.toString(amount)).raise();
 
      player.updateItemAtkDef();
    }
  }

}
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