Package marauroa.server.game.messagehandler

Source Code of marauroa.server.game.messagehandler.ActionHandler

/* $Id: ActionHandler.java,v 1.2 2010/05/27 18:51:44 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Marauroa                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package marauroa.server.game.messagehandler;

import marauroa.common.Log4J;
import marauroa.common.game.RPAction;
import marauroa.common.game.RPObject;
import marauroa.common.net.message.Message;
import marauroa.common.net.message.MessageC2SAction;
import marauroa.server.game.GameServerManager;
import marauroa.server.game.container.ClientState;
import marauroa.server.game.container.PlayerEntry;

/**
* Process an action received from client and pass it
* directly to RP manager.
*/
class ActionHandler extends MessageHandler {
  /** the logger instance. */
  private static final marauroa.common.Logger logger = Log4J.getLogger(GameServerManager.class);


  /**
   * This method process actions send from client. In fact, the action is
   * passed to RPManager that will, when the turn arrives, execute it.
   *
   * @param message
   *            the action message
   */
  @Override
  public void process(Message message) {
    try {
      MessageC2SAction msg = (MessageC2SAction) message;
      int clientid = msg.getClientID();

      PlayerEntry entry = playerContainer.get(clientid);

      /*
       * verify event
       */
      if (!isValidEvent(msg, entry, ClientState.GAME_BEGIN)) {
        return;
      }
     
      /*
       * Update timeout timestamp on player.
       */
      entry.update();

      /* Send the action to RP Manager */
      RPAction action = msg.getRPAction();

      /*
       * NOTE: These are action attributes that are important for RP
       * functionality. Tag them in such way that it is not possible to
       * change them on a buggy RP implementation or it will cause
       * problems at server.
       */
      RPObject object = entry.object;
      action.put("sourceid", object.get("id"));
      action.put("zoneid", object.get("zoneid"));

      stats.add("Actions added", 1);

      /*
       * Log the action into statistics system. Or if the action didn't
       * have type, log it as an invalid action.
       */
      String type = action.get("type");
      if (type != null) {
        stats.add("Actions " + type, 1);
      } else {
        stats.add("Actions invalid", 1);
      }

      /*
       * Finally pass the action to the RP Manager
       */
      rpMan.addRPAction(object, action);
    } catch (Exception e) {
      stats.add("Actions invalid", 1);
      logger.error("error while processing ActionEvent", e);
    }
  }

}
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