Package org.geomajas.puregwt.client.map.controller

Source Code of org.geomajas.puregwt.client.map.controller.AbstractMapController

/*
* This is part of Geomajas, a GIS framework, http://www.geomajas.org/.
*
* Copyright 2008-2011 Geosparc nv, http://www.geosparc.com/, Belgium.
*
* The program is available in open source according to the GNU Affero
* General Public License. All contributions in this program are covered
* by the Geomajas Contributors License Agreement. For full licensing
* details, see LICENSE.txt in the project root.
*/

package org.geomajas.puregwt.client.map.controller;

import org.geomajas.geometry.Coordinate;
import org.geomajas.puregwt.client.map.MapPresenter;
import org.geomajas.puregwt.client.map.RenderSpace;

import com.google.gwt.dom.client.Element;
import com.google.gwt.dom.client.EventTarget;
import com.google.gwt.event.dom.client.DoubleClickEvent;
import com.google.gwt.event.dom.client.MouseDownEvent;
import com.google.gwt.event.dom.client.MouseEvent;
import com.google.gwt.event.dom.client.MouseMoveEvent;
import com.google.gwt.event.dom.client.MouseOutEvent;
import com.google.gwt.event.dom.client.MouseOverEvent;
import com.google.gwt.event.dom.client.MouseUpEvent;
import com.google.gwt.event.dom.client.MouseWheelEvent;

/**
* <p>
* Abstraction of the <code>MapController</code> that implements all methods as empty methods. By using this as a
* starting point for your own controllers, you don't have to clutter your code with empty methods that you don't use
* anyway.
* </p>
* <p>
* What makes this class special is that it provides a few protected methods for easily acquiring information from the
* mouse events. You can for example get the event's position, or target DOM element.
* </p>
* <p>
* TODO Are the offset parameters still needed?
* </p>
*
* @author Pieter De Graef
* @since 1.0.0
*/
public abstract class AbstractMapController implements MapController {

  private int offsetX;

  private int offsetY;

  protected MapPresenter mapPresenter;

  protected AbstractMapController() {
  }

  // -------------------------------------------------------------------------
  // Empty implementations of all the event handler functions:
  // -------------------------------------------------------------------------

  public void onMouseDown(MouseDownEvent event) {
  }

  public void onMouseUp(MouseUpEvent event) {
  }

  public void onMouseMove(MouseMoveEvent event) {
  }

  public void onMouseOut(MouseOutEvent event) {
  }

  public void onMouseOver(MouseOverEvent event) {
  }

  public void onMouseWheel(MouseWheelEvent event) {
  }

  public void onDoubleClick(DoubleClickEvent event) {
  }

  // -------------------------------------------------------------------------
  // GraphicsController implementation:
  // -------------------------------------------------------------------------

  public void onActivate(MapPresenter mapPresenter) {
    this.mapPresenter = mapPresenter;
  }

  public void onDeactivate(MapPresenter mapPresenter) {
  }

  // ------------------------------------------------------------------------
  // Getters and setters:
  // ------------------------------------------------------------------------

  /**
   * An offset along the X-axis expressed in pixels for event coordinates. Used when controllers are placed on
   * specific elements that have such an offset as compared to the origin of the map. Event from such elements have
   * X,Y coordinates relative from their own position, but need this extra offset so that we can still calculate the
   * correct screen and world position.
   */
  public int getOffsetX() {
    return offsetX;
  }

  /**
   * An offset along the X-axis expressed in pixels for event coordinates. Used when controllers are placed on
   * specific elements that have such an offset as compared to the origin of the map. Event from such elements have
   * X,Y coordinates relative from their own position, but need this extra offset so that we can still calculate the
   * correct screen and world position.
   *
   * @param offsetX
   *            Set the actual offset value in pixels.
   */
  public void setOffsetX(int offsetX) {
    this.offsetX = offsetX;
  }

  /**
   * An offset along the Y-axis expressed in pixels for event coordinates. Used when controllers are placed on
   * specific elements that have such an offset as compared to the origin of the map. Event from such elements have
   * X,Y coordinates relative from their own position, but need this extra offset so that we can still calculate the
   * correct screen and world position.
   */
  public int getOffsetY() {
    return offsetY;
  }

  /**
   * An offset along the Y-axis expressed in pixels for event coordinates. Used when controllers are placed on
   * specific elements that have such an offset as compared to the origin of the map. Event from such elements have
   * X,Y coordinates relative from their own position, but need this extra offset so that we can still calculate the
   * correct screen and world position.
   *
   * @param offsetY
   *            Set the actual offset value in pixels.
   */
  public void setOffsetY(int offsetY) {
    this.offsetY = offsetY;
  }

  // -------------------------------------------------------------------------
  // Helper functions on mouse events:
  // -------------------------------------------------------------------------

  protected Coordinate getScreenPosition(MouseEvent<?> event) {
    return new Coordinate(event.getX(), event.getY());
  }

  protected Coordinate getWorldPosition(MouseEvent<?> event) {
    Coordinate coordinate = new Coordinate(event.getX(), event.getY());
    return mapPresenter.getViewPort().transform(coordinate, RenderSpace.SCREEN, RenderSpace.WORLD);
  }

  protected Element getTarget(MouseEvent<?> event) {
    EventTarget target = event.getNativeEvent().getEventTarget();
    if (Element.is(target)) {
      return Element.as(target);
    }
    return null;
  }

  protected String getTargetId(MouseEvent<?> event) {
    Element element = getTarget(event);
    if (element != null) {
      return element.getId();
    }
    return null;
  }
}
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